Viewpoint-Switching Delay of Multi-viewpoint 360 VR in a Bandwidth-limited Environment

Bong-Seok Seo, Su-min Hwang, Y. Lee, Dong Ho Kim
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引用次数: 1

Abstract

The transmission of multi-view or free-view 360VR contents, which selects the viewer's viewpoint and experiences 360VR contents, consumes a very large bandwidth. In a cellular environment in which multiple users exist, only a limited bandwidth can be allocated to a specific user, and thus transmission quality is inevitably deteriorated or transmission delay occurs. In the case of multi-viewpoint 360VR content, if the viewer changes the position of the viewpoint, the contents of the corresponding position are transmitted. In a bandwidth-limited communication environment, a large transmission delay occurs when the viewpoint is moved, resulting in a very poor user experience. In this paper, in order to reduce the transmission delay when attempting to change the viewpoint in a multi-view 360 video, a transmission method of appropriately pre-loading the video of the surrounding location is considered. In addition, the delay performance according to the viewpoint change was analyzed in a practical 5G network environment. In order to lower the viewpoint switching delay below a certain level, an appropriate prediction technique for the user movement pattern is required, and the decrease in the delay in accordance with the accuracy is presented through an experiment.
带宽受限环境下多视点360虚拟现实的视点切换延迟
多视点或自由视点360VR内容的传输需要消耗非常大的带宽,即选择观看者的视点并体验360VR内容。在多用户的蜂窝环境中,分配给特定用户的带宽是有限的,不可避免地会导致传输质量下降或出现传输延迟。在多视点360VR内容的情况下,如果观看者改变视点的位置,则传输相应位置的内容。在带宽有限的通信环境中,移动视点会产生较大的传输延迟,导致用户体验非常差。为了减少多视角360视频变换视点时的传输延迟,本文考虑了一种适当预加载周围位置视频的传输方法。此外,在实际的5G网络环境中,分析了视点变化对时延性能的影响。为了将视点切换延迟降低到一定程度以下,需要对用户的运动模式进行适当的预测技术,并通过实验提出了根据准确率降低延迟的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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