PENGARUH GAME ONLINE ANDROID TERHADAP PRESTASI BELAJAR SISWA KELAS IV MI ISLAMIYAH KEBOMLATI KECAMATAN PLUMPANG KABUPATEN TUBAN TAHUN PELAJARAN 2017-2018

Agus Fathoni Prasetyo, Dinna Shofia
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引用次数: 1

Abstract

Progress in the field of communication technology in the current era of globalization is producing sophisticated media so as to facilitate the needs needed quickly. In the past few years the android online game play on smartphones has been very interested in most circles, especially students. The positive impact of online games is that the more difficult a game is, the more high levels of concentration are needed to improve hand and eye coordination, while the negative impact of this android online game is that students often forget about other activities and forget their assignments as students. This research was conducted with a quantitative approach. The form of this research is correlational. The subjects in this study were fourth grade students of MI Islamiyah Kebomlati, Plumpang Subdistrict, Tuban District, 2017/2018 Academic Year, with 18 students consisting of 8 male students and 10 female students. The use of android online games for grade IV MI Islamiyah Kebomlati students in Plumpang sub-district of Tuban in the 2017/2018 academic year is sufficient or moderate. Because the average value of 25.5. The effect of android online games on the learning achievement of fourth grade MI Islamiyah Kebomlati Districts Plumpang District of Tuban in the academic year 2017/2018 based on the results of research on interpretation using the t-table value r2 determinaation coefficient, it turns out that the t-count () is smaller than t-table, at the significance level of 5% (2,120). Thus there is an insignificant coefficient of determination between android online games and the learning achievement of fourth grade students of MI Islamiyah Kebomlati, Plumpang Subdistrict, Tuban Regency in the academic year 2017/2018. This shows that the android online game has no effect on student achievement IV MI Islamiyah Kebomlati Plumpang District of Tuban in the 2017/2018 academic year.
在当今全球化时代,通讯技术领域的进步正在产生先进的媒介,以便迅速满足需要。在过去的几年里,安卓在线游戏在智能手机上玩已经非常感兴趣的大多数圈子,特别是学生。网络游戏的积极影响是,游戏越困难,就越需要高度的注意力来提高手眼协调能力,而这款安卓网络游戏的消极影响是,学生们经常忘记其他活动,忘记作为学生的作业。这项研究是用定量方法进行的。本研究的形式是相关的。本研究以2017/2018学年吐班区Plumpang街道miislamiyah Kebomlati四年级学生为研究对象,共18名学生,其中男8名,女10名。2017/2018学年,图班Plumpang街道的MI Islamiyah Kebomlati四年级学生使用android网络游戏的情况足够或适度。因为平均值是25.5。基于使用t表值r2决定系数进行解释的研究结果,基于2017/2018学年,android网络游戏对图班克博拉蒂区MI四年级学习成绩的影响,结果发现t-count()小于t表,显著性水平为5%(2120)。由此可见,2017/2018学年度图班县Plumpang街道MI Islamiyah Kebomlati四年级学生的学习成绩与android网络游戏的决定系数不显著。这表明,在2017/2018学年,安卓网络游戏对图班的第四miislamiyah Kebomlati Plumpang学区的学生成绩没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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