Terminate to Cooperate: Repeated Games in Self-Sustained Communities

Takako Fujiwara-Greve, Yosuke Yasuda
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引用次数: 1

Abstract

In the current mobile world, repeated relationships ("communities") must be self-sustained. We formulate a framework in which some or all players strategically choose whether to terminate or repeat an N-person game. A dynamic game ends when a certain number of players choose termination. To sustain the maximal set of outcomes while maintaining the community, the players may need to end the interaction as an equilibrium punishment. However, since termination is an absorbing state, players cannot "reward" one another for the appropriate use of termination. We show that voluntary termination is always incentive-compatible when players vote on game continuation/termination simultaneously under non-unanimous ending rules. For other cases, we construct a new mechanism to make termination incentive-compatible. The frontier of equilibrium outcomes can be larger than that of ordinary repeated games without the termination option, but, in that case, the set of equilibrium outcomes expands in the direction of unequal payoffs.
终止合作:自我维持社区中的重复游戏
在当前的移动世界中,重复的关系(“社区”)必须是自我维持的。我们制定了一个框架,在这个框架中,一些或所有参与者策略性地选择是结束还是重复一个n人博弈。当有一定数量的玩家选择终止时,动态游戏就结束了。为了在维持社区的同时维持最大的结果集,玩家可能需要结束互动作为一种平衡惩罚。然而,由于终止是一种吸引人的状态,玩家不能因为恰当地使用终止而相互“奖励”。我们证明了当玩家在非一致结束规则下同时投票决定游戏继续/终止时,自愿终止总是激励相容的。对于其他情况,我们构建了一个新的机制,使终止激励兼容。均衡结果的边界可以比没有终止选项的普通重复博弈的边界大,但是,在这种情况下,均衡结果集向不相等收益方向扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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