Using a Game Engine Technique to Produce 3D Entertainment Contents

Seung-Seok Noh, Sung-dae Hong, Jin Wan Park
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引用次数: 15

Abstract

The computer game market has been growing rapidly all over the world with the game technology developing greatly caused from the development of computer technology and the increase in the prevalence of PC. Such excellent game technology has been used for making games and the various media design. For this reason, in this essay, the authors analyze the real time 3D game engine technology, the base of FPS (First Person Shooter) which is carried out through the character's view and also show the entertainment contents production study and the way of future game engine development using past production pipeline
利用游戏引擎技术制作3D娱乐内容
随着计算机技术的发展和PC普及率的提高,游戏技术得到了很大的发展,全球范围内的电脑游戏市场也在迅速增长。这种优秀的游戏技术被用于制作游戏和各种媒体设计。为此,本文从人物视角出发,对FPS(第一人称射击游戏)的基础——实时3D游戏引擎技术进行了分析,并结合以往的制作流水线对娱乐内容制作进行了研究,提出了未来游戏引擎开发的途径
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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