{"title":"Using a Game Engine Technique to Produce 3D Entertainment Contents","authors":"Seung-Seok Noh, Sung-dae Hong, Jin Wan Park","doi":"10.1109/ICAT.2006.139","DOIUrl":null,"url":null,"abstract":"The computer game market has been growing rapidly all over the world with the game technology developing greatly caused from the development of computer technology and the increase in the prevalence of PC. Such excellent game technology has been used for making games and the various media design. For this reason, in this essay, the authors analyze the real time 3D game engine technology, the base of FPS (First Person Shooter) which is carried out through the character's view and also show the entertainment contents production study and the way of future game engine development using past production pipeline","PeriodicalId":133842,"journal":{"name":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAT.2006.139","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
The computer game market has been growing rapidly all over the world with the game technology developing greatly caused from the development of computer technology and the increase in the prevalence of PC. Such excellent game technology has been used for making games and the various media design. For this reason, in this essay, the authors analyze the real time 3D game engine technology, the base of FPS (First Person Shooter) which is carried out through the character's view and also show the entertainment contents production study and the way of future game engine development using past production pipeline