PANDA: Paediatric attention-deficit/hyperactivity disorder app

Romano Swarts, H. Mwamba, P. Fourie, D. van den Heever
{"title":"PANDA: Paediatric attention-deficit/hyperactivity disorder app","authors":"Romano Swarts, H. Mwamba, P. Fourie, D. van den Heever","doi":"10.1109/SAIBMEC.2018.8363190","DOIUrl":null,"url":null,"abstract":"The development of a novel method that validates and enhances the current subjective diagnostic methods/tools for attention-deficit/hyperactivity disorder (ADHD) is investigated. The proposed method/tool is in the form of a tablet-based game with underlying artificial intelligence, such as machine learning. Two mini-games were developed, each dealing with one ADHD subtype: the inattentive subtype and the hyperactivity subtype. The objective of each mini-game is to differentiate between an ADHD individual (either from the inattentive or hyperactivity subtype) and a non-ADHD individual, based on game-play data. The design of the mini-games was based on analyzing the ADHD criteria defined by the Diagnostic and Statistical Manual of Mental Disorders (DSM-V) and converting those criteria into measurable parameters, where applicable. Those measurable parameters were then implemented in the mini-games and used as a means to gather objective data. Beta-testing was performed with a population of 40 subjects (20 ADHD-inattentive, 20 ADHD-hyperactivity) between the ages of 4 and 17 years old. A clinical study has begun following mini-games optimisation based on feedback obtained during beta-testing. The clinical study comprises a total of 200 subjects between the ages of 4 and 17 years of age. 156 subjects will be used to train and validate the proposed machine learning algorithms, while the remaining 44 will be used to test the classification accuracy of the algorithms. According to a statistical POWER analysis, it was seen that using a sample size of 156, an ADHD population could be differentiated from a non-ADHD population with 16% error. Given this fact, it is speculated that using neural networks and support vector machines, a smaller error can be expected.","PeriodicalId":165912,"journal":{"name":"2018 3rd Biennial South African Biomedical Engineering Conference (SAIBMEC)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 3rd Biennial South African Biomedical Engineering Conference (SAIBMEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SAIBMEC.2018.8363190","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

The development of a novel method that validates and enhances the current subjective diagnostic methods/tools for attention-deficit/hyperactivity disorder (ADHD) is investigated. The proposed method/tool is in the form of a tablet-based game with underlying artificial intelligence, such as machine learning. Two mini-games were developed, each dealing with one ADHD subtype: the inattentive subtype and the hyperactivity subtype. The objective of each mini-game is to differentiate between an ADHD individual (either from the inattentive or hyperactivity subtype) and a non-ADHD individual, based on game-play data. The design of the mini-games was based on analyzing the ADHD criteria defined by the Diagnostic and Statistical Manual of Mental Disorders (DSM-V) and converting those criteria into measurable parameters, where applicable. Those measurable parameters were then implemented in the mini-games and used as a means to gather objective data. Beta-testing was performed with a population of 40 subjects (20 ADHD-inattentive, 20 ADHD-hyperactivity) between the ages of 4 and 17 years old. A clinical study has begun following mini-games optimisation based on feedback obtained during beta-testing. The clinical study comprises a total of 200 subjects between the ages of 4 and 17 years of age. 156 subjects will be used to train and validate the proposed machine learning algorithms, while the remaining 44 will be used to test the classification accuracy of the algorithms. According to a statistical POWER analysis, it was seen that using a sample size of 156, an ADHD population could be differentiated from a non-ADHD population with 16% error. Given this fact, it is speculated that using neural networks and support vector machines, a smaller error can be expected.
熊猫:儿童注意力缺陷/多动障碍应用程序
研究了一种新的方法,该方法验证并增强了当前注意缺陷/多动障碍(ADHD)的主观诊断方法/工具。建议的方法/工具是基于平板电脑的游戏,带有潜在的人工智能,如机器学习。我们开发了两个小游戏,每个游戏都针对一种ADHD亚型:注意力不集中亚型和多动亚型。每个小游戏的目标是根据游戏数据区分ADHD个体(注意力不集中或多动亚型)和非ADHD个体。迷你游戏的设计基于对《精神疾病诊断与统计手册》(DSM-V)中ADHD标准的分析,并在适用的情况下将这些标准转换为可测量的参数。这些可测量参数随后被植入迷你游戏中,用作收集客观数据的手段。对40名年龄在4至17岁之间的受试者(20名adhd -注意力不集中,20名adhd -多动)进行了beta测试。一项基于beta测试反馈的迷你游戏优化临床研究已经开始。临床研究共包括200名年龄在4至17岁之间的受试者。156个受试者将用于训练和验证提出的机器学习算法,而其余44个受试者将用于测试算法的分类准确性。根据统计POWER分析,使用156个样本量,可以区分ADHD人群和非ADHD人群,误差为16%。鉴于这一事实,推测使用神经网络和支持向量机,可以预期较小的误差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信