{"title":"Design-for-debug in hardware/software co-design","authors":"H. Vranken, M. Stevens, M. Segers","doi":"10.1109/HSC.1997.584576","DOIUrl":null,"url":null,"abstract":"The increasing complexity of hardware/software systems is handled effectively by hardware/software codesign methods. However, the debugging of hardware/software systems is still a very troublesome process. This is mainly due to the limited accessibility to the internals of embedded hardware/software systems. Debugging is also hindered by the nature of the design errors encountered during hardware/software debugging. We present a structured design-for-debug strategy to address the problems of hardware/software debugging. Our design-for-debug strategy is an integral part of hardware/software codesign. Furthermore, we re-use the hardware design-for-test-facilities to reduce the overhead costs of design-for-debug. Two examples are provided to illustrate our design-for-debug strategy.","PeriodicalId":104833,"journal":{"name":"Proceedings of 5th International Workshop on Hardware/Software Co Design. Codes/CASHE '97","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 5th International Workshop on Hardware/Software Co Design. Codes/CASHE '97","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HSC.1997.584576","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
The increasing complexity of hardware/software systems is handled effectively by hardware/software codesign methods. However, the debugging of hardware/software systems is still a very troublesome process. This is mainly due to the limited accessibility to the internals of embedded hardware/software systems. Debugging is also hindered by the nature of the design errors encountered during hardware/software debugging. We present a structured design-for-debug strategy to address the problems of hardware/software debugging. Our design-for-debug strategy is an integral part of hardware/software codesign. Furthermore, we re-use the hardware design-for-test-facilities to reduce the overhead costs of design-for-debug. Two examples are provided to illustrate our design-for-debug strategy.