Dynamic Shapley Value in the Game with Perishable Goods

Li Yin, O. Petrosian, Zou Jinying
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引用次数: 3

Abstract

The paper investigates two-stage stochastic minimum spanning tree games with perishable goods. The cooperative behaviour of the players is defined. At each stage, all players jointly take action to construct a network with a cost matrix. At the second stage, a particular player may leave the game, and the probability of this leaving depends on the cooperative behaviour of all players at the first stage. At each stage game, the total cost of the spanning tree is calculated to include the sum of the costs of the contained edges and the cost of the loss of perishable goods expended on that edge of the spanning tree. The characteristic functions in the game are considered, and the dynamic Shapley values are modified. The time consistency of the dynamic Shapley values is studied.
易腐物品博弈中的动态Shapley值
研究了一类具有易腐物品的两阶段随机最小生成树对策。玩家的合作行为被定义。在每个阶段,所有参与者共同采取行动,构建一个具有成本矩阵的网络。在第二阶段,特定玩家可能会离开游戏,而这种离开的概率取决于第一阶段所有玩家的合作行为。在每个阶段博弈中,生成树的总成本被计算为包括包含边的成本和在生成树的那条边上花费的易腐商品损失的成本的总和。考虑了游戏中的特征函数,并对动态Shapley值进行了修正。研究了动态Shapley值的时间一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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