{"title":"A distributed laboratory architecture for game based learning in cybersecurity and critical infrastructures","authors":"Jesús Cano, Roberto Hernández, S. Ros, L. Tobarra","doi":"10.1109/REV.2016.7444461","DOIUrl":null,"url":null,"abstract":"This paper shows a design based on distributed architectures for a remote laboratory to learn cybersecurity and infrastructure protection systems. Distributed architectures, especially those supported by virtualization and cloud computing, along with other emerging technologies such as Game-based Learning (GBL), currently are a hot trend in educational and professional fields. Around this idea, a key is the concept of educational piece as meaning an element of instructional design where is including a suitable game. Therefore, each piece is characterized. These points among others allow us to plan the game-based lab design and to determine most appropriate time for each learning activity. Eventually, a game-piece-based architecture is able to deploy a kind of laboratories on cybersecurity and critical infrastructures, but that can be generalized for educational activities in other fields. This method provides a coherent reasoning to learning objectives and enough flexibility within a teaching program. In order to get a consistent and effective overcome, a laboratory implementation requires nowadays communication systems, hosts, some virtualization or cloud services, particularly for remote learning, but even for improving the traditional computer classrooms.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/REV.2016.7444461","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
This paper shows a design based on distributed architectures for a remote laboratory to learn cybersecurity and infrastructure protection systems. Distributed architectures, especially those supported by virtualization and cloud computing, along with other emerging technologies such as Game-based Learning (GBL), currently are a hot trend in educational and professional fields. Around this idea, a key is the concept of educational piece as meaning an element of instructional design where is including a suitable game. Therefore, each piece is characterized. These points among others allow us to plan the game-based lab design and to determine most appropriate time for each learning activity. Eventually, a game-piece-based architecture is able to deploy a kind of laboratories on cybersecurity and critical infrastructures, but that can be generalized for educational activities in other fields. This method provides a coherent reasoning to learning objectives and enough flexibility within a teaching program. In order to get a consistent and effective overcome, a laboratory implementation requires nowadays communication systems, hosts, some virtualization or cloud services, particularly for remote learning, but even for improving the traditional computer classrooms.