A distributed laboratory architecture for game based learning in cybersecurity and critical infrastructures

Jesús Cano, Roberto Hernández, S. Ros, L. Tobarra
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引用次数: 15

Abstract

This paper shows a design based on distributed architectures for a remote laboratory to learn cybersecurity and infrastructure protection systems. Distributed architectures, especially those supported by virtualization and cloud computing, along with other emerging technologies such as Game-based Learning (GBL), currently are a hot trend in educational and professional fields. Around this idea, a key is the concept of educational piece as meaning an element of instructional design where is including a suitable game. Therefore, each piece is characterized. These points among others allow us to plan the game-based lab design and to determine most appropriate time for each learning activity. Eventually, a game-piece-based architecture is able to deploy a kind of laboratories on cybersecurity and critical infrastructures, but that can be generalized for educational activities in other fields. This method provides a coherent reasoning to learning objectives and enough flexibility within a teaching program. In order to get a consistent and effective overcome, a laboratory implementation requires nowadays communication systems, hosts, some virtualization or cloud services, particularly for remote learning, but even for improving the traditional computer classrooms.
网络安全和关键基础设施中基于游戏学习的分布式实验室架构
本文介绍了一种基于分布式架构的远程实验室学习网络安全和基础设施保护系统的设计。分布式架构,特别是那些由虚拟化和云计算支持的架构,以及其他新兴技术,如基于游戏的学习(GBL),目前是教育和专业领域的热门趋势。围绕这一理念,关键在于教育元素的概念,即教学设计的一个元素,即包含一款合适的游戏。因此,每件作品都是有特点的。这些要点使我们能够计划基于游戏的实验室设计,并确定每个学习活动的最合适时间。最终,基于游戏的架构能够部署一种网络安全和关键基础设施的实验室,但这可以推广到其他领域的教育活动。这种方法为学习目标提供了连贯的推理,并在教学计划中提供了足够的灵活性。为了得到一个一致的和有效的克服,一个实验室的实施需要当今的通信系统,主机,一些虚拟化或云服务,特别是远程学习,甚至改进传统的计算机教室。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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