Graphics-to-haptics: a tool for developing haptic virtual environments

Eric Acosta, B. Temkin
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引用次数: 2

Abstract

Current haptic application development tools typically require considerable programming efforts in order to make an existing surface-based graphical virtual environment (G-VE) touchable. In this paper we describe a graphics-to-haptics (G/sub 2/H) tool that provides a framework for developing the largest possible haptic virtual environments (H-VE) for stable haptic applications. G/sub 2/H automatically converts a G-VE into a haptic application with no additional programming via a real-time visual software development process of 1) importing G-VEs, 2) setting haptic and visual properties for models, 3) selecting graphics and haptic rendering algorithms, 4) representing the haptic device position in the virtual space, 5) interfacing different haptic devices to the virtual environment, and 6) testing and modify the virtual environment to ensure real-time stability of the created haptic application. The tested H-VE can be used as the foundation for other applications such as surgical simulators [Acosta, E et al., (2004), (2002)].
图形到触觉:开发触觉虚拟环境的工具
当前的触觉应用开发工具通常需要大量的编程工作,以使现有的基于表面的图形虚拟环境(G-VE)可触摸。在本文中,我们描述了一个图形到触觉(G/sub 2/H)工具,该工具为开发最大可能的触觉虚拟环境(H- ve)提供了一个框架,以实现稳定的触觉应用。G/sub 2/H通过1)导入G- ve, 2)设置模型的触觉和视觉属性,3)选择图形和触觉渲染算法,4)表示触觉设备在虚拟空间中的位置,5)将不同的触觉设备连接到虚拟环境中的实时可视化软件开发过程,自动将G- ve转换为触觉应用程序,无需额外编程。6)测试和修改虚拟环境,以确保创建的触觉应用的实时稳定性。经测试的H-VE可作为手术模拟器等其他应用的基础[Acosta, E等,(2004),(2002)]。
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