Robust checkerboard recognition for efficient nonplanar geometry registration in projector-camera systems

Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu
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引用次数: 38

Abstract

Projector-camera systems always need complicated geometry calibration to get a correct display result on nonplanar projection surface. Geometry registration of most calibration methods dealing with arbitrary surfaces is done by projecting a set of structure light patterns or by manually 3D modeling, which are both time-consuming. In this paper, we propose a robust checkerboard calibration pattern recognition method to help nonplanar surface geometry registration. By approximating the nonplanar surface to be composite of many planar quad patches, pixels mapping between the calibration camera and a projector can be got by projecting only one checkerboard calibration pattern recognized by our method. Compared with geometry registration with structure light or encoded points, which need project many images, our method can be more efficient. Our recognition method has two steps: corner detection and checkerboard pattern match. Checkerboard internal corners are defined as special conjunction points of four alternating dark and bright regions. A candidate corner's neighbor points within a rectangular or a circular window are treated as in different one-point-width layers. By processing the points layers in corner detection, we transform the 2D points distribution into 1D, which simplifies the regions amount counting and also improves the robustness against noises caused by deformation and complex illumination. After corner detection, the pre-known checkerboard grids rows and columns amounts are used to match and decide the right checkerboard corners from the results that have found. Regions boundary data produced during the corner detection also assist the matching process.
基于鲁棒棋盘识别的投影-摄像系统非平面几何配准
在非平面投影曲面上,投影-摄像系统需要进行复杂的几何标定才能获得正确的显示结果。大多数处理任意曲面的标定方法的几何配准都是通过投射一组结构光模式或手动三维建模来完成的,这两种方法都很耗时。本文提出了一种鲁棒棋盘校正模式识别方法,用于非平面曲面的几何配准。通过将非平面曲面近似为多个平面四边形块的组合,只需投影一个识别出的棋盘式标定模式,即可得到标定相机与投影仪之间的像素映射。与需要投影大量图像的结构光或编码点的几何配准相比,该方法具有更高的效率。我们的识别方法分为两个步骤:角点检测和棋盘模式匹配。棋盘的内角被定义为四个交替的明暗区域的特殊连接点。在矩形窗口或圆形窗口内,候选角的相邻点被视为不同的单点宽度层。通过对角点检测中的点层进行处理,将二维点分布转化为一维点分布,简化了区域数量计数,提高了对变形和复杂光照噪声的鲁棒性。在拐角检测之后,使用预先知道的棋盘网格行数和列数来匹配并从已经找到的结果中确定正确的棋盘拐角。在角点检测过程中产生的区域边界数据也有助于匹配过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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