EMG based biofeedback with the smarting system

Ilija M. Jovanov, D. Popović
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引用次数: 6

Abstract

Learning of a skill is a practice (task related exercise) in which feedback provides information about the performance. If the feedback signal comes from physiological activity then it is termed “biofeedback”. We present a new algorithm for real time classification of muscle activities from several muscles that can be used for feedback that is motivating for the student to learn. We used the “Smarting” system that is light (40 g), self-standing, has a 24-channels digital amplifier, and communicates via Bluetooth with an Android or Windows based platform/monitor. The Smarting system can record voltages above about 1 μV in the frequency range from 0 to 250 Hz (sampling rate at 500 Hz). The algorithm operates on the receiving platform in the Matlab environment. We present implementation of the algorithm for the recognition/distinction of four movements: fingers extension and flexion, and radial and ulnar flexion. The feedback that was used is a custom designed game on the computer (car race) where the car is controlled by four distinct signals recognized from muscle activities recorded with 18 points on the skin (monopolar configuration). The system can be implemented for other games which require four inputs since it operates as the computer peripheral. The system was designed for neurorehabilitation of humans after brain injury or disease but with the intention to be used for personal computer control, dedicated system control, and gaming.
基于肌电图的生物反馈与疼痛系统
学习一项技能是一种练习(与任务相关的练习),其中反馈提供了有关表现的信息。如果反馈信号来自生理活动,则称为“生物反馈”。我们提出了一种新的算法,用于从几个肌肉中实时分类肌肉活动,可以用于激励学生学习的反馈。我们使用的“Smarting”系统重量轻(40克),独立,具有24通道数字放大器,并通过蓝牙与基于Android或Windows的平台/监视器进行通信。Smarting系统可以在0 ~ 250hz的频率范围内(采样率为500hz)记录1 μV以上的电压。该算法在Matlab环境下的接收平台上运行。我们提出了识别/区分四种运动的算法的实现:手指伸展和弯曲,以及桡侧和尺侧弯曲。使用的反馈是在电脑上定制设计的游戏(汽车比赛),其中汽车由四个不同的信号控制,这些信号来自皮肤上记录的18个点的肌肉活动(单极配置)。该系统可以用于其他需要四个输入的游戏,因为它是作为计算机外围设备运行的。该系统是为脑损伤或疾病后的人类神经康复而设计的,但也有意用于个人电脑控制、专用系统控制和游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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