Computing distances between NURBS-defined convex objects

Colin Turnbull, S. Cameron
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引用次数: 49

Abstract

Computing the distance between modelled objects is proving to be a fundamental operation for solving many problems in robotics and elsewhere. Most of the previous work in this area has focused on computing the distance between polyhedra, as the problem is easier to solve than the general case and the answer is sufficient for many problems. Here we focus on computing the distance between convex objects defined by NURBS curves or patches, for which the critical step is the evaluation of the support mapping. Experimental results are given for the two-dimensional case.
计算nurbs定义的凸对象之间的距离
计算模型对象之间的距离被证明是解决机器人和其他领域许多问题的基本操作。该领域的大部分工作都集中在计算多面体之间的距离上,因为该问题比一般情况更容易解决,并且答案对于许多问题来说都是足够的。在这里,我们重点计算由NURBS曲线或补丁定义的凸对象之间的距离,其中关键步骤是评估支持映射。给出了二维情况下的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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