Mobile Interfaces for Crowdsourced Multimedia Microtasks

Navkar Samdaria, Ajith Sowndararajan, Ramadevi Vennelakanti, S. Madhvanath
{"title":"Mobile Interfaces for Crowdsourced Multimedia Microtasks","authors":"Navkar Samdaria, Ajith Sowndararajan, Ramadevi Vennelakanti, S. Madhvanath","doi":"10.1145/2835966.2835974","DOIUrl":null,"url":null,"abstract":"Crowd sourced mobile microtasking represents a significant opportunity in emerging economies such as India, that are characterized by the high levels of mobile phone penetration and large numbers of educated people that are unemployed or underemployed. Indeed, mobile phones have been used successfully in many parts of the world for microtasking, primarily for crowd sourced data collection, and text or image based tasks. More complex tasks such as annotation of multimedia such as audio or video have traditionally been confined to desktop interfaces. With the rapid evolution in the multimedia capabilities of mobile phones in these geographies, we believe that the nature of microtasks carried out on these devices, as well as the design of interfaces for such microtasks, warrants investigation. In this paper we explore the design of mobile phone interfaces for a set of multimedia-based microtasks on feature phones, which represent the vast majority of multimedia-capable mobile phones in these geographies. As part of an initial study using paper prototypes, we evaluate three types of multimedia content: images, audio and video, and three interfaces for data input: Direct Entry, Scroll Key Input and Key Mapping. We observe that while there are clear interface preferences for image and audio tasks, the user preference for video tasks varies based on the 'task complexity' - the 'density' of data the annotator has to deal with. In a second study, we prototype two different interfaces for video-based annotation tasks - a single screen input method, and a two screen phased interface. We evaluate the two interface designs and the three data input methods studied earlier by means of a user study with 36 participants. Our findings show that where less dense data was concerned; participants prefer Key Mapping as the input technique. For dense data, while participants prefer Key Mapping, our data shows that the accuracy of data input with Key Mapping is significantly lower than that with Scroll Key Input. The study also provides insight into the game plan each user develops and employs to input data. We believe these findingswill enable other researchers to build effective user interfaces for mobile microtasks, and be of value to UI developers, HCI researchers and microtask designers.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2835966.2835974","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Crowd sourced mobile microtasking represents a significant opportunity in emerging economies such as India, that are characterized by the high levels of mobile phone penetration and large numbers of educated people that are unemployed or underemployed. Indeed, mobile phones have been used successfully in many parts of the world for microtasking, primarily for crowd sourced data collection, and text or image based tasks. More complex tasks such as annotation of multimedia such as audio or video have traditionally been confined to desktop interfaces. With the rapid evolution in the multimedia capabilities of mobile phones in these geographies, we believe that the nature of microtasks carried out on these devices, as well as the design of interfaces for such microtasks, warrants investigation. In this paper we explore the design of mobile phone interfaces for a set of multimedia-based microtasks on feature phones, which represent the vast majority of multimedia-capable mobile phones in these geographies. As part of an initial study using paper prototypes, we evaluate three types of multimedia content: images, audio and video, and three interfaces for data input: Direct Entry, Scroll Key Input and Key Mapping. We observe that while there are clear interface preferences for image and audio tasks, the user preference for video tasks varies based on the 'task complexity' - the 'density' of data the annotator has to deal with. In a second study, we prototype two different interfaces for video-based annotation tasks - a single screen input method, and a two screen phased interface. We evaluate the two interface designs and the three data input methods studied earlier by means of a user study with 36 participants. Our findings show that where less dense data was concerned; participants prefer Key Mapping as the input technique. For dense data, while participants prefer Key Mapping, our data shows that the accuracy of data input with Key Mapping is significantly lower than that with Scroll Key Input. The study also provides insight into the game plan each user develops and employs to input data. We believe these findingswill enable other researchers to build effective user interfaces for mobile microtasks, and be of value to UI developers, HCI researchers and microtask designers.
众包多媒体微任务的移动接口
在印度等新兴经济体中,众包移动微任务是一个重要的机会,这些经济体的特点是手机普及率高,受过教育的人失业或就业不足。事实上,手机已经在世界上许多地方成功地用于微任务,主要用于人群数据收集和基于文本或图像的任务。更复杂的任务,如音频或视频等多媒体的注释,传统上仅限于桌面界面。随着这些地区移动电话多媒体功能的快速发展,我们认为,在这些设备上执行的微任务的性质,以及这些微任务的接口设计,值得调查。在本文中,我们探讨了一组基于多媒体的微任务在功能手机上的手机界面设计,这些功能手机代表了这些地区绝大多数具有多媒体功能的手机。作为使用纸质原型的初步研究的一部分,我们评估了三种类型的多媒体内容:图像、音频和视频,以及三种数据输入接口:直接输入、滚动键输入和键映射。我们观察到,虽然图像和音频任务有明确的界面偏好,但用户对视频任务的偏好取决于“任务复杂性”——注释器必须处理的数据的“密度”。在第二项研究中,我们为基于视频的注释任务设计了两种不同的界面原型——单屏幕输入法和双屏幕分阶段界面。我们通过对36名参与者的用户研究来评估两种界面设计和三种数据输入方法。我们的研究结果表明,在数据密度较低的地方;参与者更喜欢键映射作为输入技术。对于密集数据,虽然参与者更喜欢键映射,但我们的数据显示,使用键映射输入数据的准确性明显低于使用滚动键输入。该研究还提供了每个用户制定和使用的游戏计划来输入数据的洞察力。我们相信这些发现将使其他研究人员能够为移动微任务构建有效的用户界面,并对UI开发人员,HCI研究人员和微任务设计师有价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信