{"title":"A study on the stereoscopic virtual reality for networked system","authors":"C. Sung, Baek Cheong Ho","doi":"10.1109/TENCON.1999.818715","DOIUrl":null,"url":null,"abstract":"Networked virtual reality systems provide a consistent virtual world to users distributed across long distances, and have been widely applied in the network game, edutainment, and architectural areas. Large processing requirements, however, have made these systems operable only on the platforms of high-performance graphics workstations. This paper presents several problems concerning networked virtual reality systems; two problems related to 3D graphical processing, and the other related to network bandwidth and transmission delay. Finally suggested solutions to these problems and an analysis of their performance effect on an architectural simulation application are discussed.","PeriodicalId":121142,"journal":{"name":"Proceedings of IEEE. IEEE Region 10 Conference. TENCON 99. 'Multimedia Technology for Asia-Pacific Information Infrastructure' (Cat. No.99CH37030)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE. IEEE Region 10 Conference. TENCON 99. 'Multimedia Technology for Asia-Pacific Information Infrastructure' (Cat. No.99CH37030)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TENCON.1999.818715","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Networked virtual reality systems provide a consistent virtual world to users distributed across long distances, and have been widely applied in the network game, edutainment, and architectural areas. Large processing requirements, however, have made these systems operable only on the platforms of high-performance graphics workstations. This paper presents several problems concerning networked virtual reality systems; two problems related to 3D graphical processing, and the other related to network bandwidth and transmission delay. Finally suggested solutions to these problems and an analysis of their performance effect on an architectural simulation application are discussed.