A study on the stereoscopic virtual reality for networked system

C. Sung, Baek Cheong Ho
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Abstract

Networked virtual reality systems provide a consistent virtual world to users distributed across long distances, and have been widely applied in the network game, edutainment, and architectural areas. Large processing requirements, however, have made these systems operable only on the platforms of high-performance graphics workstations. This paper presents several problems concerning networked virtual reality systems; two problems related to 3D graphical processing, and the other related to network bandwidth and transmission delay. Finally suggested solutions to these problems and an analysis of their performance effect on an architectural simulation application are discussed.
面向网络化系统的立体虚拟现实技术研究
网络虚拟现实系统为远距离分布的用户提供了一致的虚拟世界,在网络游戏、教育娱乐、建筑等领域得到了广泛的应用。然而,庞大的处理需求使得这些系统只能在高性能图形工作站的平台上运行。本文介绍了网络虚拟现实系统的几个问题;两个问题与三维图形处理有关,另一个问题与网络带宽和传输延迟有关。最后提出了解决这些问题的建议,并分析了这些问题对建筑仿真应用的性能影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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