Practical considerations of VR [virtual reality]

P. Diefenbach
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Abstract

As many technologies enter the public psyche they gain nebulous terms to describe and signal all encompassed systems. The term virtual reality (VR) has gained this status, and today this term conjures up visions of users with bulky head-mounted displays wearing a data-glove. Many computer packages claim to be VR systems as this term signals compliance with this "new" technology. Yet VR is not new and VR has no one definition. There are several considerations in creating or evaluating a system to determine its VR-ness. This paper will address these issues, particularly in the context of human simulation and interaction with VR systems.<>
虚拟现实的实用考虑
随着许多技术进入公众心理,它们获得了模糊的术语来描述和表示所有包含的系统。虚拟现实(VR)这个术语已经获得了这样的地位,今天这个术语让人联想到用户戴着数据手套,戴着笨重的头戴式显示器。许多电脑包声称是VR系统,因为这个术语表明符合这种“新”技术。然而,虚拟现实并不新鲜,也没有一个统一的定义。在创建或评估系统以确定其vr性时,有几个考虑因素。本文将解决这些问题,特别是在人类模拟和与VR系统交互的背景下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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