Multi-processor SoC design methodology using a concept of two-layer hardware-dependent software

S. Yoo, M. Youssef, A. Bouchhima, A. Jerraya, M. Diaz-Nava
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引用次数: 14

Abstract

In conventional multiprocessor SoC (MPSoC) design methods, we find two problems: lack of SW code portability and lack of early SW validation. The problems cause a long design cycle. To resolve them, we present a concept of two-layer hardware-dependent software (HdS). The presented HdS consists of hardware abstraction layer to abstract the sub-system architecture and SoC abstraction layer to abstract the global MPSoC architecture. During the exploration of global and sub-system architectures, the application programming interfaces of presented two-layer HdS allow to keep the SW independent from architectural change. The simulation models of two-layer HdS enable to validate the entire system including the SW and HW design early in the design steps. We show the effectiveness of the presented methodology in the MPSoC architecture exploration of an OpenDiVX encoder system design.
在传统的多处理器SoC (MPSoC)设计方法中,我们发现了两个问题:缺乏软件代码的可移植性和缺乏早期的软件验证。这些问题导致了较长的设计周期。为了解决这些问题,我们提出了两层硬件相关软件(HdS)的概念。该系统由硬件抽象层和SoC抽象层两部分组成,硬件抽象层对系统的子系统体系结构进行抽象,SoC抽象层对全局MPSoC体系结构进行抽象。在探索全局和子系统体系结构期间,所提供的两层硬盘的应用程序编程接口允许保持软件独立于体系结构更改。双层硬盘的仿真模型能够在设计步骤的早期验证整个系统,包括软件和硬件设计。我们在OpenDiVX编码器系统设计的MPSoC架构探索中展示了所提出方法的有效性。
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