Teaching Vocabulary Using Modified Snakes and Ladders Game

I. Setiawan, Muhammad Mujtaba Mitra Zuana
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引用次数: 2

Abstract

Many teachers fail to create a creative learning activity based on the children’s characteristics. In fact, many of today’s elementary schools are equipped with modern technology facilities that can encourage the children’s motivation in vocabulary learning. Unfortunately, the facilities are still used monotonously in learning activity.  This invariable learning activity may cause boredom for young learners. One of the ways to solve the problem is by developing a suitable teaching aid to increase vocabulary learning quality for young learners; it is the electronic Snakes and Ladders game. Therefore, this study aims to develop the conventional format of Snakes and Ladders game into electronic format for the teaching of English vocabulary to the second graders and to investigate the students’ responses toward the game developed. The results in revision I and revision II shows that there are some revisions made dealing with the features and content during the development of the game. While the content is revised by adding more questions amount and variation. Overall the material used and the features exposed in electronic Snakes and Ladders game are appropriate with the second graders characteristics and learning objective. Furthermore, the students show positive response toward the electronic Snakes and Ladders game.  
利用改进的蛇梯游戏进行词汇教学
许多教师不能创建一个创造性学习活动根据孩子的特点。事实上,今天的许多小学都配备了现代化的技术设施,可以鼓励孩子们学习词汇的动机。不幸的是,这些设备在学习活动中仍然是单调的。这种一成不变的学习活动可能会让年轻的学习者感到无聊。解决这一问题的方法之一是开发合适的教学辅助工具,提高青少年词汇学习质量;它是电子的蛇梯游戏。因此,本研究旨在将传统形式的蛇梯游戏开发成电子形式,用于二年级英语词汇教学,并调查学生对开发的游戏的反应。修改1和修改2的结果表明,在游戏开发过程中,对游戏的功能和内容做了一些修改。而内容是通过增加更多的问题数量和变化来修改的。总的来说,电子蛇梯游戏所使用的材料和所表现出的特点符合二年级学生的特点和学习目标。此外,学生对电子蛇梯游戏表现出积极的反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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