Evaluating a Game-based and a Web-based User Interface Using Skin Conductivity Signals and Gamers and Non-Gamers Preferences

Andreas Mallas, Maria Samanta, M. Xenos
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Abstract

There is a growing research interest in how video games influence individuals, with many studies highlighting the positive aspects of gaming to players, with multiple benefits, including task switching, working memory, visual short-term memory, mental rotation, etc. In our work, we examine if the benefits found in previous research influence how users interact with computers and in particular user interfaces (UIs). To this end, we designed two interfaces for the same car renting application, one incorporating game UI elements -that are specifically used in video games- and the other as a conventional version of the same web application that follows the UI design of similar websites. A lab experiment was conducted where the participants (n=51) used the UIs to book a car. The experiment examined the differences between gamers and non-gamers concerning efficiency (measured by time to complete a task), stress events during the use of the interfaces (measured by a sensor indicating skin conductance response), users’ evaluation of the UIs, and user preference on which interface was more satisfying to use. Results indicated that there were no significant differences between gamers and non-gamers in efficiency, the users’ evaluation of the UIs, and the number of stress events for both UIs tested, but there was a significant difference in the user preference regarding which UI was more satisfying to use, with gamers selecting the web-based UI while non-gamers the game-based one.
使用皮肤传导信号和玩家与非玩家偏好评估基于游戏和基于网络的用户界面
人们对电子游戏如何影响个体的研究越来越感兴趣,许多研究都强调了游戏对玩家的积极方面,包括任务转换、工作记忆、视觉短期记忆、心理旋转等多种好处。在我们的工作中,我们检查在以前的研究中发现的好处是否影响用户如何与计算机交互,特别是用户界面(ui)。为此,我们为同一个租车应用程序设计了两个界面,一个结合了游戏UI元素——这是专门用于视频游戏的——另一个是遵循类似网站UI设计的同一web应用程序的传统版本。在实验室进行的实验中,参与者(n=51)使用美国预订汽车。该实验考察了游戏玩家和非游戏玩家在效率(通过完成任务的时间来衡量)、使用界面时的压力事件(通过指示皮肤电导反应的传感器来衡量)、用户对ui的评价以及用户对哪个界面更令人满意的偏好等方面的差异。结果表明,游戏玩家和非游戏玩家在效率、用户对UI的评价以及两种UI测试的压力事件数量方面没有显著差异,但在用户对哪种UI更令人满意的偏好方面存在显著差异,游戏玩家选择基于web的UI,而非游戏玩家选择基于游戏的UI。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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