ROS and Unity Based Framework for Intelligent Vehicles Control and Simulation

A. Hussein, F. García, C. Olaverri-Monreal
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引用次数: 31

Abstract

Intelligent vehicles simulations are utilized as the initial step of experiments before the deployment on the roads. Nowadays there are several frameworks that can be used to control vehicles, and Robot Operating System (ROS) is the most common one. Moreover, there are several powerful visualization tools that can be used for simulations, and Unity Game Engine is on the top of the list. Accordingly, this paper introduces a methodology to connect both systems, ROS and Unity, thus linking the performance in simulations and real-life for better analogy. Additionally, a comparative study between GAZEBO simulator and Unity simulator, in terms of functionalities and capabilities is shown. Last but not least, two use cases are presented for validation of the proposed methodology. Therefore, the main contribution of this paper is to introduce a methodology to connect both systems, ROS and Unity, to achieve the best possible approximation to vehicle behavior in the real world.
基于ROS和Unity的智能车辆控制与仿真框架
智能车辆仿真是智能车辆上路部署前的初始实验步骤。目前有几种框架可以用于控制车辆,机器人操作系统(ROS)是最常用的一种。此外,还有一些强大的可视化工具可以用于模拟,Unity Game Engine是其中的首选工具。因此,本文介绍了一种方法来连接两个系统,ROS和Unity,从而将模拟和现实生活中的性能联系起来,以便更好地进行类比。此外,GAZEBO模拟器和Unity模拟器在功能和性能方面进行了比较研究。最后但并非最不重要的是,提出了两个用例来验证所建议的方法。因此,本文的主要贡献是引入一种方法来连接两个系统,ROS和Unity,以实现对现实世界中车辆行为的最佳逼近。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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