{"title":"MERANCANG ALAT PERMAINAN EDUKATIF (APE) BAGI ANAK USIA DINI","authors":"Erine Agustia","doi":"10.56783/ja.v1i1.14","DOIUrl":null,"url":null,"abstract":"Early childhood activities in their daily lives are inseparable from playing, from morning to night. The purpose of this journal is to describe the use of educational game tools for early childhood. Children play not only to be happy but there is an element of learning in the game. So as to create an atmosphere of learning while playing. An example of a game that creates an atmosphere of learning while playing is the Educational Game Tool. APE is a game tool that is designed and made in accordance with educational purposes but does not eliminate the elements of fun, interesting and fun games for children. Not all play equipment is classified as APE because there are still many game tools circulating that are only of economic value, not educational. Some manufacturers produce play equipment only to get big profits without considering the educational value. This research is a type of descriptive research with a qualitative approach. Data analysis techniques use triangulation techniques. The important role of parents and educators is to be able to provide educational game tools that are of educational value to children while playing. With the existence of Educational Game Tools, namely; 1) Clarify the material provided. 2) Provide motivation and stimulate children to explore and experiment. 3) Give pleasure to children in playing. Three conditions must exist in educational games, namely Technical, Educational and Aesthetic Requirements.","PeriodicalId":103315,"journal":{"name":"Jurnal Agilearner","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Agilearner","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56783/ja.v1i1.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Early childhood activities in their daily lives are inseparable from playing, from morning to night. The purpose of this journal is to describe the use of educational game tools for early childhood. Children play not only to be happy but there is an element of learning in the game. So as to create an atmosphere of learning while playing. An example of a game that creates an atmosphere of learning while playing is the Educational Game Tool. APE is a game tool that is designed and made in accordance with educational purposes but does not eliminate the elements of fun, interesting and fun games for children. Not all play equipment is classified as APE because there are still many game tools circulating that are only of economic value, not educational. Some manufacturers produce play equipment only to get big profits without considering the educational value. This research is a type of descriptive research with a qualitative approach. Data analysis techniques use triangulation techniques. The important role of parents and educators is to be able to provide educational game tools that are of educational value to children while playing. With the existence of Educational Game Tools, namely; 1) Clarify the material provided. 2) Provide motivation and stimulate children to explore and experiment. 3) Give pleasure to children in playing. Three conditions must exist in educational games, namely Technical, Educational and Aesthetic Requirements.
幼儿的日常生活活动中,从早到晚都离不开玩耍。本杂志的目的是描述幼儿教育游戏工具的使用。孩子们玩游戏不仅是为了快乐,而且还有学习的元素。从而营造一种边玩边学的氛围。在游戏中创造学习氛围的游戏便是《Educational game Tool》。APE是一种游戏工具,是根据教育目的而设计和制作的,但不消除儿童的乐趣,有趣和有趣的游戏元素。并非所有的游戏设备都被归类为APE,因为仍有许多游戏工具仅具有经济价值,而非教育价值。一些制造商生产游乐设备只是为了获得高额利润,而没有考虑教育价值。本研究是一种定性方法的描述性研究。数据分析技术使用三角测量技术。家长和教育者的重要角色是能够在孩子玩游戏时提供具有教育价值的教育游戏工具。随着教育游戏工具的存在,即;1)澄清所提供的材料。2)提供动力,刺激孩子探索和实验。3)让孩子们在玩耍中感到快乐。教育游戏必须具备三个条件,即技术要求、教育要求和审美要求。