R. Rahma, Sucipto, M. Ishaq, K. M. Raharjo, Monica Widyaswari
{"title":"The Effectiveness of Augmented Reality-Based Board Game as Learning Media in Comprehending Family Functions Concept","authors":"R. Rahma, Sucipto, M. Ishaq, K. M. Raharjo, Monica Widyaswari","doi":"10.1109/ICET51153.2020.9276584","DOIUrl":null,"url":null,"abstract":"This study aims at observing the effectiveness of augmented reality-based learning media in facilitating students in understanding family functions concept. This study used a quantitative approach with one group of pretest-posttest. The respondents were 115 students majoring at Non-Formal Education (PLS) who were chosen using a quota sampling technique. The data collected in the form of scores, which were then analyzed using descriptive and inferential statistical analysis. The study results showed that augmented reality-based board game as a learning media is very effective in increasing students’ mastery level of the family functions concept. The finding is confirmed by students’ scores showing the pre-test score of 61.82 compared to the post-test results that are 77.63, with significance (sig.) as high as 0.001 < 0.05. The difference is described by the calculation of the T-test where $t_{count} 3.486 \\gt t_{table}$ 1.658. Thus, Augmented Reality-Based Game Board can be an innovative learning media that helps students understand the material.","PeriodicalId":202217,"journal":{"name":"2020 6th International Conference on Education and Technology (ICET)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 6th International Conference on Education and Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET51153.2020.9276584","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This study aims at observing the effectiveness of augmented reality-based learning media in facilitating students in understanding family functions concept. This study used a quantitative approach with one group of pretest-posttest. The respondents were 115 students majoring at Non-Formal Education (PLS) who were chosen using a quota sampling technique. The data collected in the form of scores, which were then analyzed using descriptive and inferential statistical analysis. The study results showed that augmented reality-based board game as a learning media is very effective in increasing students’ mastery level of the family functions concept. The finding is confirmed by students’ scores showing the pre-test score of 61.82 compared to the post-test results that are 77.63, with significance (sig.) as high as 0.001 < 0.05. The difference is described by the calculation of the T-test where $t_{count} 3.486 \gt t_{table}$ 1.658. Thus, Augmented Reality-Based Game Board can be an innovative learning media that helps students understand the material.