The Effectiveness of Augmented Reality-Based Board Game as Learning Media in Comprehending Family Functions Concept

R. Rahma, Sucipto, M. Ishaq, K. M. Raharjo, Monica Widyaswari
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引用次数: 1

Abstract

This study aims at observing the effectiveness of augmented reality-based learning media in facilitating students in understanding family functions concept. This study used a quantitative approach with one group of pretest-posttest. The respondents were 115 students majoring at Non-Formal Education (PLS) who were chosen using a quota sampling technique. The data collected in the form of scores, which were then analyzed using descriptive and inferential statistical analysis. The study results showed that augmented reality-based board game as a learning media is very effective in increasing students’ mastery level of the family functions concept. The finding is confirmed by students’ scores showing the pre-test score of 61.82 compared to the post-test results that are 77.63, with significance (sig.) as high as 0.001 < 0.05. The difference is described by the calculation of the T-test where $t_{count} 3.486 \gt t_{table}$ 1.658. Thus, Augmented Reality-Based Game Board can be an innovative learning media that helps students understand the material.
基于增强现实的桌面游戏作为学习媒介在理解家庭功能概念中的有效性
本研究旨在观察基于增强现实的学习媒介在促进学生理解家庭功能概念方面的有效性。本研究采用一组前测后测的定量方法。调查对象为115名非正规教育专业的学生,采用定额抽样方法。数据以分数的形式收集,然后使用描述性和推断性统计分析进行分析。研究结果表明,基于增强现实的桌面游戏作为学习媒介,对提高学生对家庭功能概念的掌握水平非常有效。学生的前测成绩为61.82,后测成绩为77.63,显著性(sig.)高达0.001 < 0.05。差异通过t检验的计算来描述,其中$t_{count} 3.486 \gt t_{table}$ 1.658。因此,基于增强现实的游戏板可以成为一种创新的学习媒体,帮助学生理解材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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