Aaron Kotranza, K. Johnsen, J. Cendan, Bayard Miller, D. Lind, Benjamin C. Lok
{"title":"Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents","authors":"Aaron Kotranza, K. Johnsen, J. Cendan, Bayard Miller, D. Lind, Benjamin C. Lok","doi":"10.1109/3DUI.2009.4811201","DOIUrl":null,"url":null,"abstract":"A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal interaction from the virtual human. This is due to the difficulty in providing robust recognition of user non-verbal behavior and interpretation of these behaviors within the context of the verbal interaction between user and virtual human. To afford robust hand and tool-based non-verbal interaction with life-sized virtual humans, we propose virtual multi-tools. A single hand-held, tracked interaction device acts as a surrogate for the virtual multi-tools: the user's hand, multiple tools, and other objects. By combining six degree-of-freedom, high update rate tracking with extra degrees of freedom provided by buttons and triggers, a commodity device, the Nintendo Wii Remote, provides the kinesthetic and haptic feedback necessary to provide a high-fidelity estimation of the natural, unencumbered interaction provided by one's hands and physical hand-held tools. These qualities allow virtual multi-tools to be a less error-prone interface to social and task-oriented non-verbal interaction with a life-sized virtual human. This paper discusses the implementation of virtual multi-tools for hand and tool-based interaction with life-sized virtual humans, and provides an initial evaluation of the usability of virtual multi-tools in the medical education scenario of conducting a neurological exam of a virtual human.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"501 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2009.4811201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 24
Abstract
A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal interaction from the virtual human. This is due to the difficulty in providing robust recognition of user non-verbal behavior and interpretation of these behaviors within the context of the verbal interaction between user and virtual human. To afford robust hand and tool-based non-verbal interaction with life-sized virtual humans, we propose virtual multi-tools. A single hand-held, tracked interaction device acts as a surrogate for the virtual multi-tools: the user's hand, multiple tools, and other objects. By combining six degree-of-freedom, high update rate tracking with extra degrees of freedom provided by buttons and triggers, a commodity device, the Nintendo Wii Remote, provides the kinesthetic and haptic feedback necessary to provide a high-fidelity estimation of the natural, unencumbered interaction provided by one's hands and physical hand-held tools. These qualities allow virtual multi-tools to be a less error-prone interface to social and task-oriented non-verbal interaction with a life-sized virtual human. This paper discusses the implementation of virtual multi-tools for hand and tool-based interaction with life-sized virtual humans, and provides an initial evaluation of the usability of virtual multi-tools in the medical education scenario of conducting a neurological exam of a virtual human.