A genetic-fuzzy algorithm for the articulatory imitation of facial movements during vocalization of a humanoid robot

E. Mumolo, M. Nolich, E. Menegatti
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引用次数: 6

Abstract

In human heads there is a strong structural linkage between vocal tract and facial behavior during speech. For a robotic talking head to have a human-like behavior, this linkage should be emulated. One way to do that is to compute an estimate of the articulatory features which produce a given utterance and then to transform them into facial animation. We present a computational model of human vocalization which is aimed at describing the articulatory mechanisms which produce spoken phonemes. It uses a set of fuzzy rules and genetic optimization. The former represents the relationships between places of articulations and speech acoustic parameters, while the latter estimates the degrees of membership of the places of articulation. That is, the places of articulation are considered as fuzzy sets whose degrees of membership are the articulatory features. The trajectories of articulatory parameters can be used to control a graphical or mechanical talking head. We verify the model presented here by generating and listening to artificial sentences. Subjective listening tests of artificially generated sentences from the articulatory description resulted in an average phonetic accuracy of about 79 %. Through the analysis of a large amount of natural speech, the algorithm can be used to learn the places of articulation of all phonemes of a given speaker
仿人机器人发声过程中面部动作的发音模仿遗传模糊算法
在人类的大脑中,在讲话时声道和面部行为之间有很强的结构联系。为了让一个会说话的机器人头部具有类似人类的行为,这种联系应该被模拟。一种方法是计算产生给定话语的发音特征的估计,然后将它们转换为面部动画。我们提出了一个人类发声的计算模型,旨在描述产生口语音素的发音机制。它使用一套模糊规则和遗传优化。前者表示发音位置与语音声学参数之间的关系,后者估计发音位置的隶属度。也就是说,将发音的位置视为模糊集,其隶属度是发音特征。发音参数的轨迹可用于控制图形或机械说话头。我们通过生成和听人工句子来验证这里提出的模型。根据发音描述人工生成的句子进行主观听力测试,平均语音准确率约为79%。通过对大量自然语音的分析,该算法可以学习给定说话人的所有音素的发音位置
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