Educational Game Design Based on Experiential Learning Theory

Yatao Li
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引用次数: 4

Abstract

With the rapid development of information technology, educational games are becoming more and more popular among learners. Based on the characteristics of the experiential learning model and the analysis of the principles of educational game design, this thesis analyze the process of educational game design, and propose four modules of experiential educational game design—introduction module, demonstration module, operation module and verification module. The design of the game provides operations that can be used in practice. This study applied the four modules of experiential instructional design to the course of “Educational Game Design and Development” for undergraduates majoring in Educational Technology of the School of Information of Yunnan Normal University, and achieved good learning results. Through questionnaire surveys and interviews, students Learning motivation and interest in learning have been greatly improved, and the ability to deal with difficult problems has also been greatly improved.
基于体验学习理论的教育游戏设计
随着信息技术的飞速发展,教育游戏越来越受到学习者的欢迎。本文在分析体验式学习模式的特点和教育游戏设计原则的基础上,分析了教育游戏设计的过程,提出了体验式教育游戏设计的四个模块:介绍模块、演示模块、操作模块和验证模块。游戏的设计提供了可以在实践中使用的操作。本研究将体验式教学设计的四个模块应用于云南师范大学信息学院教育技术专业本科生的《教育游戏设计与开发》课程,取得了良好的学习效果。通过问卷调查和访谈,学生的学习动机和学习兴趣有了很大的提高,处理难题的能力也有了很大的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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