Teaching the Digital Transformation of Business Processes: Design of a Simulation Game of Business Process Change

Borys Levkovskyi, Vanessa Laurim, Bilgenur Kayaci, Henryk Mustroph, M. Utesch, H. Krcmar
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Abstract

The impact of digital transformation (DT) on the business processes within the context of education is an issue that should be addressed when preparing the future workforce. It is necessary to emphasize the effects of digital technologies on business processes so that students can come prepared for their future working places. Simulation games are proven to be a valid method of teaching these concepts. On the other hand, topics like sustainability or environmental friendliness are also gaining more attention during last years. These factors are even considered among the DT drivers. However, the existing games, aimed at teaching DT, often bypass these concepts with their attention. Our paper aims at closing this gap by extending a game that simulates the manufacturing process of a bike producer, undergoing servitization, by integrating, sustainability, regionality, and ecological factor into its simulation model. By taking the role of the process manager, players guide their company through various process steps in several rounds and compete against other teams. At the end of each round teams are compared based on their financial success, with balancing out the ecological factor being an essential part of the strategy. Evaluation of our game shows that this approach contributes to a better understanding of both effective process management under DT as well as sustainability, regionality, and environmental friendliness concepts by the target audience.
业务流程数字化转型教学:业务流程变革模拟游戏设计
在教育背景下,数字化转型(DT)对业务流程的影响是在准备未来劳动力时应该解决的问题。有必要强调数字技术对业务流程的影响,以便学生能够为未来的工作场所做好准备。模拟游戏被证明是教授这些概念的有效方法。另一方面,可持续发展或环境友好等话题在过去几年也越来越受到关注。这些因素甚至在DT驱动因素中也被考虑在内。然而,现有的以教学DT为目的的游戏,往往在注意力上绕开了这些概念。本文旨在通过将可持续性、地域性和生态因素整合到模拟模型中,扩展一个模拟自行车制造商服务化生产过程的游戏,从而缩小这一差距。通过扮演流程经理的角色,玩家可以在几个回合中指导他们的公司完成各种流程步骤,并与其他团队竞争。在每个回合结束时,团队将根据他们的财务成功进行比较,平衡生态因素是策略的重要组成部分。对我们游戏的评估表明,这种方法有助于目标受众更好地理解DT下的有效流程管理以及可持续性、地域性和环境友好概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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