Didactic games for the English Language Teaching (ELT) according to the learning styles of the students

Annia Rosales-Romero, Adys Nassiff-Samón, Iris Pelaes-Chaveco
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Abstract

This paper offers a brief reference on learning styles, specifically the NLP Neurolinguistic Programming or better known as VAK (visual, auditory, kinesthetic) of Bandler and Grinder. The results of the diagnosis applied to a group of high school students to determine the learning styles of the students in the teaching of the English language are offered. For this purpose, didactic games were elaborated taking into account the students' learning styles with the methodological procedure to be used in the classroom by the teacher. An analysis of the students' learning behavior after their participation in the elaborated didactic games was carried out through the application of instruments such as the teacher interview, student surveys and the observation of the classroom environment using the triangulation method. As a sample, a teacher and a group of 60 students in the tenth grade of the pre-university “Julio Antonio Mella” Senior High School in the city of Baracoa in Guantanamo, Cuba, during the academic period 2018-2019 were taken into consideration. As conclusions of the study, it is evident that the proposed didactic games can be adapted and applied in other subjects and grades of different educational levels.
根据学生的学习风格设计英语教学游戏
本文提供了关于学习风格的简要参考,特别是NLP神经语言编程,或者更广为人知的是Bandler和Grinder的VAK(视觉,听觉,动觉)。并将诊断结果应用于一组高中学生,以确定学生在英语教学中的学习风格。为此,教学游戏被精心设计,考虑到学生的学习风格和教师在课堂上使用的方法论程序。运用教师访谈、学生调查、三角测量法观察课堂环境等手段,对学生参与精心设计的教学游戏后的学习行为进行分析。作为样本,我们以2018-2019学年期间古巴关塔那摩巴拉科阿市“胡里奥·安东尼奥·梅拉”大学预科高中的一名教师和一组60名十年级学生为研究对象。研究的结论是,所提出的教学游戏显然可以适应和应用于其他学科和不同教育水平的年级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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