Design considerations for stand-alone haptic interfaces communicating via UDP protocol

Ryan M. Traylor, Danny Wilhelm, B. Adelstein, H. Tan
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引用次数: 15

Abstract

This work was motivated by the need for high speed communication between a stand-alone haptic interface and a computer running haptic rendering algorithms. This paper describes our recent work on the use of User Datagram Protocol (UDP) over Ethernet as a communication channel between a remote computer and a custom embedded controller built for a 3 DOF force-feedback haptic interface (the 3-DOF ministick). The results and observations from three experiments designed to test the use of detailed timing diagrams representing theoretical models are contrasted with experimental data in order to isolate potential problems and verify predicted models. Details of the hardware that enabled a haptic update rate of 3800 Hz are presented. Important information learned through the testing process is presented to the reader in order to help reduce development time for other systems in which Ethernet is desired as a communication channel.
通过UDP协议通信的独立触觉接口的设计考虑
这项工作的动机是需要在独立的触觉界面和运行触觉渲染算法的计算机之间进行高速通信。本文描述了我们最近在以太网上使用用户数据报协议(UDP)作为远程计算机和为3 DOF力反馈触觉接口(3-DOF ministick)构建的自定义嵌入式控制器之间的通信通道。为了隔离潜在问题并验证预测模型,我们将三个实验的结果和观察结果与实验数据进行了对比,这些实验旨在测试详细时间图表示理论模型的使用。介绍了使触觉更新率达到3800 Hz的硬件细节。通过测试过程了解到的重要信息将提供给读者,以帮助减少其他系统的开发时间,其中以太网需要作为通信通道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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