GAME METHODS OF TEXT ANALYSIS (“PASTELS” BY PAVLO TYCHYNA)

M. Moklytsia
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Abstract

The subject of research is game components of the creative process, their manifestation in the genre-stylistic features of Pavlo Tychyna's cycle of poems "Pastels". Applying game methods in the study of literature is defined in the article as problematic, since the game does not take place inside the object of cognition, but around him. The research methodology is genre-style analysis based on the psychology of creativity, taking into account cultural contexts, using elements of deconstructivism and intermediate approach. The relevance of the research lies in the proposal to use game methods for in-depth analysis of literary text. It is a relevant appeal to Tychyna's poems intended for school study, since analysis examples common in methodological materials are often superficial. The scientific novelty of the study is determined by the actualisation of game methods for an in-depth analysis of literary texts, in justification of the playful nature of creativity and features of genre and style as a manifestation of this nature. The article offers a completely new analysis of the “Pastels” cycle which can be used as a method for studying other lyrical works. Playful nature of the lyrical cycle "Pastels'' manifests itself in the title, and hence the beginning of the game offered by the author to the reader, unfolds at the genre level. Looking for an answer to the question about which the nature of writing poems is evidenced by a quick pencil drawing, the reader joins the intermediate game. Then the game manifests itself most obviously in the figurative speech of poetry: it is a game in words, or a guessing game that emerges from the nature of image creation, since symbols, allegories and metaphors differ in the mechanisms of formation of additional values. Symbolisation is a hint of something more important, but not directly named; allegory is a conscious coding; metaphor is a concealment subject through the description of its not too obvious qualities. Cognition of added figurative meanings (or polysemy) is in fact a guessing game. Knowledge of the text through the game method can be called an in-depth analysis that happens intellectually and at the same time emotionally, thanks to the game. This is the way emotional intelligence works.
文本分析的游戏方法(pavlo tychyna的“pastels”)
研究的主题是创造过程中的游戏成分,它们在Pavlo Tychyna的诗歌“Pastels”的体裁风格特征中表现出来。在这篇文章中,将游戏方法应用于文学研究是有问题的,因为游戏并不是发生在认知对象内部,而是发生在他周围。本文的研究方法是以创造心理学为基础,结合文化语境,运用解构主义和中间方法进行体裁分析。本研究的意义在于提出运用游戏方法对文学文本进行深入分析。这是一个相关的呼吁,以Tychyna的诗歌为学校研究,因为在方法论材料中常见的分析例子往往是肤浅的。这项研究的科学新颖性是由对文学文本进行深入分析的游戏方法的实现所决定的,这证明了创造力的游戏性以及作为这种性质的表现形式的类型和风格的特征。本文对《粉彩》系列作了全新的分析,可作为研究其他抒情作品的一种方法。“粉彩”抒情循环的俏皮本质体现在标题中,因此作者向读者提供的游戏开头在类型层面展开。为了寻找“写诗的本质是什么”这个问题的答案,读者加入了中间游戏。然后,这种游戏在诗歌的比喻性言语中表现得最为明显:它是一种文字游戏,或者是从形象创造的本质中出现的猜谜游戏,因为符号、寓言和隐喻在附加价值的形成机制上是不同的。符号化暗示着更重要的东西,但没有直接命名;寓言是一种有意识的编码;隐喻是一种通过描写其不太明显的特质而实现的隐蔽性主体。对附加比喻意义(或多义)的认知实际上是一种猜谜游戏。通过游戏方法获得文本知识可以被称为智力和情感上的深度分析,这要归功于游戏。这就是情商的工作方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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