Evaluating Children's User Experience (UX) Towards Mobile Application: the Fantasy Land Prototype

K. Mispa, E. Mansor, A. Kamaruddin
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引用次数: 9

Abstract

This paper presents the experience and results aimed at evaluating user experience (UX) of children while interacting with a mobile application prototype, named Fantasy Land. The goal was to investigate the children's acceptance and enjoyment experience as well as to find out the suitability of such evaluation conducted with children. The first author who is also the main experimenter in this study took around 3 weeks to complete the study sessions that involved 18 children who were recruited from a selected school as well as among friends and family members. A set of questionnaire known as user experience questionnaire (UEQ) was adapted in performing the evaluation and gathered feedback was analyzed quantitatively in the efforts of presenting the results. The results of evaluation using UEQ demonstrated that the children had an average experience interacting with the prototype and contents in UEQ were practicable for children as they were able to answer the questions that being asked to them.
评估儿童对手机应用的用户体验(UX):幻想之地原型
本文介绍了一款名为Fantasy Land的移动应用原型,旨在评估儿童在与之交互时的用户体验(UX)的体验和结果。目的是调查儿童的接受和享受体验,并找出对儿童进行这种评估的适用性。第一作者,也是这项研究的主要实验者,花了大约3周的时间完成了研究,研究涉及18个孩子,他们是从选定的学校招募的,还有朋友和家人。在进行评估时采用了一套被称为用户体验问卷(UEQ)的问卷,并在展示结果的过程中对收集到的反馈进行了定量分析。使用UEQ的评估结果表明,儿童与原型的互动体验一般,UEQ中的内容对儿童来说是可行的,因为他们能够回答向他们提出的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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