Improving shape perception in virtual reality systems using toed-in cameras

David Aurat, Laure Leroy, Olivier Hugues, P. Fuchs
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Abstract

Nowadays, actual stereoscopic 3D renderers use two cameras to render images to the screen. These two cameras have parallel optical axis. It is well know that if cameras converge, then it produces distortions called vertical parallaxes. These distortions are supposed to stress visual system, but we do not know the effect on perception. In this article, we will test if these vertical parallaxes can improve shape perception. We found out that vertical parallaxes does improve shape perception, but the effect is decreased when the object is far from the user because when the cameras converge far away it get closer to a parallel configuration.
利用嵌入式摄像头改善虚拟现实系统的形状感知
现在,实际的立体3D渲染器使用两个摄像头将图像渲染到屏幕上。这两台相机的光轴平行。众所周知,如果相机汇聚,就会产生垂直视差。这些扭曲应该是对视觉系统的压力,但我们不知道对感知的影响。在本文中,我们将测试这些垂直视差是否可以改善形状感知。我们发现垂直视差确实改善了形状感知,但当物体远离用户时,效果会降低,因为当相机在远处汇聚时,它会更接近平行配置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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