Constructing the self through modification of convention in computer‐mediated environments

R. D. Karetnick
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引用次数: 2

Abstract

There exists a belief that the modern world, in which computers are so prevalent, “radically alters the nature of day‐to‐day social life and affects the most personal aspects of our experience” (Giddens, 1991, p. 1). Such a belief has been reflected in recent literature, suggesting that the on‐line world is one characterized by creative and innovative behavior. This research addresses the issue of how participants construct identity given technological advances that allow for participatory behavior no longer subject to the same physical or moral constraints found face‐to‐face. Findings suggest that the individual choice inherent in strategic use of programmed convention is not in fact welcome behavior. Virtual spaces emerge as being about far more than what individuals can do there based on technology. Such worlds are also apparently embedded in a larger set of cultural practices carried over from traditional face‐to‐face contexts.
在电脑媒介环境中,透过改变习惯来建构自我
有一种观点认为,计算机如此普遍的现代世界,“从根本上改变了日常社会生活的本质,影响了我们经验的最个人方面”(吉登斯,1991,第1页)。这种观点在最近的文献中得到了反映,表明网络世界是一个以创造性和创新行为为特征的世界。本研究解决了参与者如何构建身份的问题,因为技术的进步使得参与行为不再受到面对面的身体或道德约束。研究结果表明,战略性使用程序化惯例所固有的个人选择实际上并不是受欢迎的行为。虚拟空间的出现远远超出了基于技术的个人可以在那里做的事情。这样的世界显然也嵌入了一套更大的文化习俗中,这些文化习俗是从传统的面对面的语境中传承下来的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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