Fostering STEAM education using computers and information technologies

X. Basogain, J. C. Olabe, M. Olabe
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引用次数: 1

Abstract

The academic world is witnessing the new opportunities offered by information and computer technologies for STEAM education (Science, Technology, Engineering, Arts and Mathematics). These STEAM subjects, studied in integrated form, are considered essential in the education of citizens of a modern society. This paper addresses the development and support of STEAM education that our research team has carried out in recent years in different educational environments that include engineering studies, training of future teachers, primary and secondary education, and outreach to society. We will describe a set of activities that promote STEAM education, including courses (face-to-face courses, online courses, and MOOC courses), and scientific and informative conferences. We make use a set of applications of information and computing technologies in the creation and delivery of courses and conferences that include programming languages (ie Matlab, WolframAlpha - Computational Intelligent, Snap and Scratch), learning platforms (Moodle, MiriadaX), resources / tools to interact with the student (motivate face-to-face sessions, e.g. Socrative, video conferences and online tutorials e.g. Blackboard Collaborate, remote desktop connection, and website portals, among other resources). This paper presents real cases carried out in university educational centers, and in primary and secondary schools. These are examples that show cases of integration of computer science, engineering and education in which information and computer technologies are used to promote STEAM education.
利用计算机和信息技术促进STEAM教育
学术界正在见证信息和计算机技术为STEAM教育(科学、技术、工程、艺术和数学)提供的新机遇。这些以综合形式学习的STEAM科目被认为是现代社会公民教育中必不可少的。本文阐述了近年来我们的研究团队在不同的教育环境中开展的STEAM教育的发展和支持,包括工程学习、未来教师培训、中小学教育和向社会推广。我们将描述一系列促进STEAM教育的活动,包括课程(面对面课程、在线课程和MOOC课程),以及科学和信息会议。我们在课程和会议的创建和交付中使用了一系列信息和计算技术的应用,包括编程语言(例如Matlab, WolframAlpha - Computational Intelligent, Snap和Scratch),学习平台(Moodle, MiriadaX),与学生互动的资源/工具(激励面对面的会议,例如Socrative,视频会议和在线教程,例如Blackboard协作,远程桌面连接和网站门户)。在其他资源中)。本文介绍了在大学教育中心和中小学开展的实际案例。这些例子展示了将计算机科学、工程和教育结合起来,利用信息和计算机技术促进STEAM教育的案例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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