Near real-time shaded display of rigid objects

H. Fuchs, G. Abram, E. Grant
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引用次数: 182

Abstract

Described is a visible surface algorithm and an implementation that generates shaded display of objects with hundreds of polygons rapidly enough for interactive use — several images per second. The basic algorithm, introduced in [Fuchs, Kedem and Naylor, 1980], is designed to handle rigid objects and scenes by preprocessing the object data base to minimize visibility computation cost. The speed of the algorithm is further enhanced by its simplicity, which allows it to be implemented within the internal graphics processor of a general purpose raster system.
接近实时的刚体阴影显示
描述了一个可视表面算法和一个实现,该算法可以生成具有数百个多边形的物体的阴影显示,速度足够快,可以用于交互使用-每秒几张图像。[Fuchs, Kedem和Naylor, 1980]中介绍的基本算法旨在通过预处理对象数据库来处理刚性对象和场景,以最小化可见性计算成本。该算法的简单性进一步提高了其速度,这使得它可以在通用光栅系统的内部图形处理器中实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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