Towards an ontology of virtual environments: A critical account

Nicolas Bilchi
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Abstract

The growing critical and economic success of Virtual Reality technologies is generating renewed scholarly interest in virtual environments. One of the most long-lasting and influential perspectives on the topic has been labelled «virtual realism» (Heim [1998]), and it has passed throughout the entire history of virtual environments studies up to recent days (Chalmers [2022]). Virtual Realism frames virtual environments in terms of realism, and precisely of perceptive soundness and isomorphism between physical environments and virtual ones, producing a convincing illusion of being physically present in the digital space. This article develops a critical counter-argument to this account. By employing James J. Gibson’s ecology of perception and Deleuze’s and Lévy’s philosophy of the virtual, the article aims at demonstrating that the ontology of virtual environments is rooted in a domain of predetermined possibilities, and that the resulting aesthetics can not be fully immersive. Instead, the latter should embrace the «emersive» and anti-realistic qualities of the medium as an expressive device.
迈向虚拟环境的本体论:一个关键的帐户
虚拟现实技术日益增长的关键和经济上的成功正在重新产生对虚拟环境的学术兴趣。关于这个主题的最持久和最有影响力的观点之一被称为“虚拟现实主义”(Heim[1998]),直到最近几天,它已经贯穿了虚拟环境研究的整个历史(Chalmers[2022])。虚拟现实主义在现实主义方面构建虚拟环境,并精确地在物理环境和虚拟环境之间的感知健全和同构,产生一种令人信服的幻觉,即物理存在于数字空间中。本文对这一说法提出了批评性的反驳。通过运用James J. Gibson的感知生态学以及Deleuze和lsamuvy的虚拟哲学,本文旨在证明虚拟环境的本体论根植于预先确定的可能性领域,并且由此产生的美学不能完全沉浸其中。相反,后者应该将媒介的“沉浸式”和反现实主义特质作为一种表达手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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