{"title":"Game-Based Research in Education: A Key-Route Main Path Analysis of Literature (2008-2017)","authors":"Kai-Yu Tang, Chun-Hua Hsiao","doi":"10.1145/3234825.3234827","DOIUrl":null,"url":null,"abstract":"In recent years, many researchers have engaged in the development and application of educational computer games. This paper presents a research review of game-based research in education literature from 2008 to 2017. A total of 1,334 journal papers with 17,899 citations were searched and collected from social science citation index database to construct citation network. With the advantage of main path analysis, a total of 4,523 citation links with 758,211 traversal counts were found. Among numerous paths in the citation network, the most frequently searched key-route main paths were identified. Those notable key-route main paths were used as the basis to map the knowledge flow of game-based research in education. This study highlights the key-routes main paths as the theoretical development trajectories in game-based research, providing a research-based platform for further scholarly discussion.","PeriodicalId":423756,"journal":{"name":"Proceedings of the 3rd International Conference on Information and Education Innovations","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Conference on Information and Education Innovations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3234825.3234827","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In recent years, many researchers have engaged in the development and application of educational computer games. This paper presents a research review of game-based research in education literature from 2008 to 2017. A total of 1,334 journal papers with 17,899 citations were searched and collected from social science citation index database to construct citation network. With the advantage of main path analysis, a total of 4,523 citation links with 758,211 traversal counts were found. Among numerous paths in the citation network, the most frequently searched key-route main paths were identified. Those notable key-route main paths were used as the basis to map the knowledge flow of game-based research in education. This study highlights the key-routes main paths as the theoretical development trajectories in game-based research, providing a research-based platform for further scholarly discussion.