3D Print your Artifacts – 3D Turtle Geometry as an Introduction to Programming

M. Riel, R. Romeike
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引用次数: 2

Abstract

3D printing has been a popular topic in general media in recent years and is increasingly being used by computer science teachers in the classroom. However, while the motivational benefits of 3D printing – especially for novices – are indisputable, the educational value of previous approaches is either rather low or, at the other extreme, a high level of prior knowledge of programming and mathematics is required. For this reason, this paper investigates in an empirical classroom study of an innovative teaching approach to 3D printing as an introduction to programming for novices: Modern 3D printing technology is combined with turtle geometry in Seymour Papert's tradition – transformed into the third dimension. The results show that students are motivated and empowered to create their own artifacts. Remarkably, the personal aesthetics of the objects created are more important to the students than their practical use in everyday life.
3D打印您的工件- 3D海龟几何作为编程的介绍
近年来,3D打印一直是大众媒体的热门话题,并且越来越多地被计算机科学教师在课堂上使用。然而,虽然3D打印的激励效益-特别是对于新手-是无可争议的,但以前的方法的教育价值要么相当低,要么在另一个极端,需要高水平的编程和数学知识。基于此,本文在一项实证课堂研究中探讨了一种创新的3D打印教学方法,作为新手编程入门:现代3D打印技术与西摩纸业传统中的海龟几何相结合,转化为第三维度。结果表明,学生们被激励和授权去创造他们自己的人工制品。值得注意的是,对学生来说,所创造的物品的个人美学比它们在日常生活中的实际用途更重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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