Efficient spherical high dynamic range imaging for image-based virtual environments

Fanping Zhou, J. Lang
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引用次数: 1

Abstract

Most high dynamic range (HDR) imaging techniques generate HDR radiance maps from exposure bracketed low dynamic range (LDR) images captured with a stationary camera. We propose a novel general framework for spherical HDR imaging for image-based virtual environments from a moving camera. The framework is composed of three major stages: calibration and alignment, spherical stereo matching and HDR composition. In the first stage, camera poses are found and spherical images are rotationally aligned. In the second stage, disparity maps are calculated with a spherical stereo vision toolkit. In the third stage, spherical images are warped from neighboring views to a target view based on enhanced disparity maps, and a spherical HDR radiance map is obtained from the warped exposure bracket. Our method is efficient because we generate a spherical HDR image for each of the viewpoints of the LDR images. We demonstrate our framework on indoor and outdoor scenes and compare our results with two recent state-of-the-art HDR imaging methods.
基于图像的虚拟环境的高效球形高动态范围成像
大多数高动态范围(HDR)成像技术从固定相机捕获的曝光括号低动态范围(LDR)图像生成HDR亮度图。我们提出了一种新的球形HDR成像的通用框架,用于基于图像的虚拟环境中的移动摄像机。该框架由三个主要阶段组成:标定与对准、球面立体匹配和HDR合成。在第一阶段,相机的姿势被发现和球形图像旋转对齐。在第二阶段,用球面立体视觉工具包计算视差图。第三阶段,基于增强的视差图将球面图像从相邻视图扭曲到目标视图,并从扭曲的曝光支架中获得球面HDR亮度图。我们的方法是有效的,因为我们为LDR图像的每个视点生成一个球形HDR图像。我们在室内和室外场景中展示了我们的框架,并将我们的结果与最近两种最先进的HDR成像方法进行了比较。
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