Play and constructs of childhood

R. Sorin, Miriam Torzillo
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Abstract

Children and childhood have been conceptualised in various ways over the years. One early conceptualisation of childhood was that of the child as evil, based on the concept of original sin, as children were a product of their parents’ intimacy. Within this construct, children are seen as destructive and driven by their own needs, pleasures and desires. Based on this construct, the adult is seen as the ‘good’ one, whose duty it is to keep the moral order and instil obedience. Interactions between the child and the adult are unequal – the adult holds all the power and the child, who is considered a threat, is more or less powerless. The adult is always right and children should ‘speak only when spoken to’, with a strong need for discipline. ‘Spare the rod and spoil the child’ is an example of adults conceptualising children as evil. Play, in this conceptualisation, might be seen as problematic, an imposition on the adult world. Play is therefore restricted, adult-controlled and rule-bound, with little room for choice or initiative on the part of the child. This article examines 10 constructs of childhood (Sorin and Galloway, 2005), their relationship to adult constructs and how play would be envisaged for each of these.
游戏与童年的建构
多年来,人们以各种方式对儿童和童年进行了概念化。一个早期的童年概念是儿童是邪恶的,基于原罪的概念,因为孩子是父母亲密关系的产物。在这种结构中,孩子被视为破坏性的,被自己的需求、快乐和欲望所驱使。基于这种结构,成年人被视为“好”的人,他们的责任是保持道德秩序并灌输服从。孩子和成人之间的互动是不平等的——成年人掌握着所有的权力,而被视为威胁的孩子或多或少是无能为力的。大人永远是对的,孩子们应该“只有在被要求的时候才说话”,并强烈需要纪律。“不打不成器”是成年人将孩子视为邪恶的一个例子。在这个概念中,玩耍可能被视为有问题的,是对成人世界的强加。因此,游戏受到限制,由成人控制,受规则约束,孩子几乎没有选择或主动的余地。本文研究了10个童年构念(Sorin and Galloway, 2005),它们与成人构念的关系,以及如何为每一个构念设想游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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