The Impact of Immersive Virtual Reality on Learning, Post-Hoc; a Cautionary Tale

D. Schneider
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引用次数: 1

Abstract

With the growing push to implement innovative technologies in today’s classroom, the prospect of infusing extended reality (XR)-learning has jettisoned education into uncharted territory, creating dynamic learning experiences with a potential breadth of unknown effects (Ahn, Bailenson & Park, 2014; Ahn, Bostick, Ogle, Nowak, McGillicuddy & Bailenson, 2016; Lieberman, 2018).  While there are significant merits of transporting learners to places that were previously inaccessible in the traditional classroom through immersive experiences, we must walk back the preconceived notion that because technology itself is engaging, students will be more engaged.  Additionally, the K-12 learning environment does not exist in a vacuum; what students experience in one part of their day has the potential to create a ripple effect in their subsequent lessons. This quasi-experimental study looked to explore the effects of XR-learning, specifically virtual reality (VR) on student motivation and engagement, post-hoc, in a middle school.  The implications of this research are promising and showed varying results based on engagement. The results themselves provide significant foundations for future investigations, however, the survey tool utilized in this research proved problematic and needs retuning for future studies. DOI:10.2458/azu_itet_v7i1_schneider
沉浸式虚拟现实对学习的影响一个警世故事
随着在当今课堂上实施创新技术的日益推动,扩展现实(XR)学习的前景已经将教育抛弃到未知领域,创造出具有潜在未知效应广度的动态学习体验(Ahn, Bailenson & Park, 2014;Ahn, Bostick, Ogle, Nowak, McGillicuddy & Bailenson, 2016;利伯曼,2018)。虽然通过沉浸式体验将学习者带到以前在传统课堂中无法进入的地方有很大的优点,但我们必须摒弃先入为主的观念,即因为技术本身具有吸引力,学生将更加投入。此外,K-12的学习环境不是存在于真空中;学生一天中某一部分的经历有可能在随后的课程中产生连锁反应。这项准实验研究旨在探索xr学习,特别是虚拟现实(VR)对中学学生动机和参与的影响。这项研究的意义是有希望的,并显示出基于参与度的不同结果。结果本身为未来的调查提供了重要的基础,然而,本研究中使用的调查工具被证明是有问题的,需要为未来的研究返回。DOI: 10.2458 / azu_itet_v7i1_schneider
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