App Stores, Aftermarkets & Antitrust

John M. Yun
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Abstract

App stores have become the subject of controversy and criticism within antitrust. For instance, app developers such as Spotify and Epic Games (creator of Fortnite) allege that Apple’s 30 percent cut of all sales in the App Store violates the antitrust laws and is indicative of monopoly power. The idea is that iPhone users are locked into Apple’s walled garden iOS platform, which frees Apple to engage in misconduct in the App Store “aftermarket” to the detriment of users and app developers. This Article challenges the recent economic and legal characterizations of app stores and the nature of the alleged harm. First, this Article builds an accessible, economic framework to illustrate how app stores do not represent the same type of aftermarkets that were condemned in the Supreme Court’s landmark Kodak case. Importantly, the differences between Kodak-like aftermarkets and app store aftermarkets raise serious questions whether the digital revival of the aftermarket doctrine conforms with the economic realities of these markets. Second, the complexity of the commercial relationships found in app stores has raised questions regarding who has standing to seek antitrust damages in this type of market setting. This Article provides an overview of the development of the current doctrine of antitrust standing—focusing on Illinois Brick and Apple v. Pepper. Further, this Article contends that Justice Kavanaugh’s opinion in Pepper, which gave iPhone users the right to sue Apple over the 30 percent commission, was right for the wrong reason. Instead, Justice Gorsuch’s dissent offers a much more economically sound approach to antitrust standing—as his “proximate cause” standard does not artificially focus on identifying the “direct purchaser,” which is unnecessarily limiting for more complex commercial relationships. As the number of antitrust claims against various app stores proliferate, the consequences of faulty characterizations of app stores will only grow.
应用商店、售后市场和反垄断
应用商店已经成为反垄断领域争议和批评的对象。例如,Spotify和Epic Games(游戏邦注:《堡垒之夜》的开发商)等应用开发商声称,苹果从app Store的所有销售额中提取30%的分成违反了反垄断法,表明了苹果的垄断力量。其理念是,iPhone用户被锁定在苹果的围墙花园iOS平台上,这使苹果得以在App Store“售后市场”中从事不当行为,损害用户和应用程序开发者的利益。本文对最近应用商店的经济和法律特征以及所谓损害的性质提出了质疑。首先,本文构建了一个易于理解的经济框架,以说明应用商店如何不代表在最高法院具有里程碑意义的柯达案中受到谴责的同一类型的售后市场。重要的是,柯达式售后市场和应用商店售后市场之间的差异引发了一个严重的问题,即售后市场的数字化复兴是否符合这些市场的经济现实。其次,应用商店中商业关系的复杂性引发了关于谁有资格在这种市场环境中寻求反垄断损害赔偿的问题。本文概述了当前反垄断立场原则的发展,重点关注伊利诺伊州布里克和苹果诉佩珀案。此外,这篇文章还认为,卡瓦诺法官在Pepper一案中的意见——赋予iPhone用户起诉苹果公司30%佣金的权利——是正确的,但理由是错误的。相反,戈萨奇法官的异议为反垄断立场提供了一种经济上更为合理的方法——因为他的“近因”标准没有人为地把重点放在确定“直接购买者”上,这对更复杂的商业关系来说是不必要的限制。随着针对各种应用商店的反垄断诉讼数量激增,错误描述应用商店的后果只会越来越严重。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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