GAMING IN VIRTUAL REALITY AND WAR: THE ROYAL WAY TO TEACHING?

Mihai Zodian
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Abstract

What if one could teach XVIth Century politics by taking the students right in the middle of events? This sounds like Star Trek, but is part of the promises brought about by a new wave of Virtual Reality (VR) tools. This paper will approach the issue of military history in gaming, with an accent upon the changes brought by this technological change. While teaching history with video games is a frequently discussed idea in social studies, both regarding the phenomenon of war and other, more general, issues, such as economics, social structures, diplomacy, religion, cultures or gender, Virtual Reality applications are still in flux and its perspectives aren`t very clear. Most of them are software demos or modest programs in comparison with established platforms like PCs, smartphones or consoles, and not only regarding video games. Its supporters argue that the new VR wave of products will change everything about the ways we interact in the electronic world, from using the Internet to publicity or elections, while its opponents consider that is a high-tech luxury for rich people, a mere fad. The paper will present VR`s main features: its technical details, the issue of costs, its most significant applications and some of its potential. The main conclusion is that, while there is a great potential for both playing and teaching military history in Virtual Reality, its prospects depends, the same as in other types of video entertainment, upon a combination of market successes and convincing gameplay (I. Cartarescu-Petrica, 2015; M. Sicart, 2009). For now, it is still too soon to decide if the early hopes weren`t too optimistic.
虚拟现实和战争中的游戏:皇家教学方式?
如果有人能在事件发生的过程中教学生十六世纪的政治呢?这听起来像《星际迷航》,但却是新一波虚拟现实(VR)工具带来的承诺的一部分。本文将探讨游戏中的军事史问题,重点是这种技术变革所带来的变化。虽然用电子游戏教授历史是社会研究中经常讨论的一个想法,无论是关于战争现象还是其他更普遍的问题,如经济、社会结构、外交、宗教、文化或性别,但虚拟现实应用仍在不断变化,其前景并不十分清晰。与pc、智能手机或主机等成熟平台相比,其中大多数都是软件演示或普通程序,而不仅仅是电子游戏。它的支持者认为,新的VR产品浪潮将改变我们在电子世界中互动的一切方式,从使用互联网到宣传或选举,而它的反对者则认为这是富人的高科技奢侈品,只是一种时尚。本文将介绍虚拟现实的主要特点:技术细节、成本问题、最重要的应用和一些潜力。主要结论是,虽然在虚拟现实中玩和教授军事历史都有很大的潜力,但与其他类型的视频娱乐一样,它的前景取决于市场成功和令人信服的游戏玩法的结合(I. cararescu - petrica, 2015;M. Sicart, 2009)。就目前而言,判断早期的希望是否过于乐观还为时过早。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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