Rapid collision resolution in slotted Aloha without retransmission delays

G. Thomas
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Abstract

A simple collision resolution algorithm is presented wherein a set of contending packets transmit randomly into a frame of n slots. Those packets involved in collisions retransmit in another n-slot frame, and so on till all originally contending packets achieve successful transmission. It is shown via a state space model that the algorithm attains a maximal throughput of 0.304 for the optimal frame length n=6. Delay analysis indicates reduction of average delays by a factor of seven or more relative to comparable Aloha systems.
在有槽的Aloha中快速解决冲突,没有重传延迟
提出了一种简单的冲突解决算法,其中一组竞争数据包随机传输到n个插槽的帧中。那些涉及到冲突的数据包在另一个n-槽帧中重新传输,以此类推,直到所有最初竞争的数据包都成功传输。通过状态空间模型表明,在最优帧长n=6时,该算法的最大吞吐量为0.304。延迟分析表明,相对于可比的阿罗哈系统,平均延迟减少了七倍或更多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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