Game Edukasi: Apakah membuat belajar lebih menarik?

Loviga Denny Pratama, Wahyu Lestari, Ahmad Bahauddin
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引用次数: 23

Abstract

Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, this condition is still not supported by the availability of learning media used in schools. Therefore, this study aims to describe the response of academics, to educational game in learning. Two hundred twenty one students and fifty-three teachers from Probolinggo were randomly allocated to be the subject of this study. The responses collected with non-test techniques, were analyzed quantitatively and qualitatively. The results indicated educational game gain a positive response and greatly needed by academics. Furthermore, this result can be followed up for media developers and researchers to test the educational game in learning.
教育游戏:这让学习更有趣吗?
工业4.0时代促使学者能够在学习中应用一种技术。然而,学校使用的学习媒体的可用性仍然不支持这种情况。因此,本研究旨在描述学者对学习中的教育游戏的反应。从Probolinggo随机抽取221名学生和53名教师作为研究对象。采用非测试技术收集的反馈,进行了定量和定性分析。结果表明,教育游戏得到了学术界的积极响应和迫切需要。此外,这一结果可以为媒体开发者和研究者在学习中测试教育游戏提供后续依据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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