Learning Math Using Gesture

Varun Thakkar, Adeet Shah, Mohini Thakkar, Abhijit Joshi, Neha Mendjoge
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引用次数: 22

Abstract

The current system of education is not as interactive as it can be. It lacks participatory learning from the student point of view. The future of learning is visual and interactive. Keeping this aspect in mind, the primary goal of our research work “Learning Math Using Gesture” is to interface 3D animation software and gesture recognition hardware to create an interactive learning environment. Blender an Open Source 3D animation tool provides a way for modeling and animation aspects. Another important ingredient is Microsoft Kinect that provides a way for capturing real time gestures of users. In this paper we present a method for manipulating Blender models using Kinect. This Human-Computer Interaction method can be used to make various learning tools to make teaching more visual, animated and lively rather than mere reading from the book.
用手势学习数学
目前的教育体系并没有达到应有的互动性。从学生的角度来看,它缺乏参与性学习。学习的未来是视觉化和互动性的。考虑到这一点,我们的研究工作“用手势学习数学”的主要目标是将3D动画软件和手势识别硬件连接起来,创造一个互动的学习环境。Blender是一个开源的3D动画工具,为建模和动画方面提供了一种方法。另一个重要因素是微软Kinect,它提供了一种捕捉用户实时手势的方法。在本文中,我们提出了一种使用Kinect操纵Blender模型的方法。这种人机交互的方法可以用来制作各种学习工具,使教学更加视觉化、生动化、生动化,而不仅仅是阅读书本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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