Experience-scapes

Eric Keylor, W. Burleson
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引用次数: 10

Abstract

Experience-scapes systems enable scripted sequences of media events (acoustic, visual, and haptic) to be triggered based on time and/or sensed activity. These systems use event-based schedulers and sensors in physical environments to detect and respond to individual and group activity. They are designed to motivate, sustain, and augment a wide variety of human behaviors. Ongoing user testing is geared toward understanding how these systems can be used to better understand, encourage, and organize personal and group activities. A primary goal of experience-scapes research is to leverage increasingly available ubiquitous and physical computing platforms to enhance personal and group self-awareness and self-efficacy. Through user testing and refinement, experience-scape systems are becoming readily deployable, interactive, smart environments that empower people to reflect on their everyday activities.
Experience-scapes
体验场景系统能够根据时间和/或感知活动触发媒体事件(声音、视觉和触觉)的脚本序列。这些系统在物理环境中使用基于事件的调度器和传感器来检测和响应个人和群体活动。它们被设计用来激励、维持和增强各种各样的人类行为。正在进行的用户测试旨在了解如何使用这些系统来更好地理解、鼓励和组织个人和小组活动。体验场景研究的一个主要目标是利用日益可用的无处不在的物理计算平台来增强个人和群体的自我意识和自我效能。通过用户测试和改进,体验场景系统正在变得易于部署、交互式、智能的环境,使人们能够反思他们的日常活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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