Gamification to support programming learning

R. Pereira, Carlos J. Costa, J. T. Aparício
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引用次数: 3

Abstract

In this article we approach the current state of art regarding programming education. We analyze the current constraints and challenges that students have been facing when learning programming, as well as the methodologies adopted by teachers and researchers to overcome these adversities. We propose the implementation of gamification to motivate and encourage students to achieve better results and to learn efficiently. To that end, the main characteristics of a gamified system are described, as well as the principles of its implementation.
游戏化支持编程学习
在这篇文章中,我们探讨了编程教育的现状。我们分析了当前学生在学习编程时所面临的限制和挑战,以及教师和研究人员为克服这些逆境所采用的方法。我们建议实施游戏化,以激励和鼓励学生取得更好的成绩,提高学习效率。为此,本文描述了游戏化系统的主要特征及其实现原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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