Energy-precision tradeoffs in mobile Graphics Processing Units

Jeff Pool, A. Lastra, Montek Singh
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引用次数: 37

Abstract

In mobile devices, limiting the Graphics Processing Unitpsilas (GPUpsilas) energy usage is of great importance to extending battery life. This paper focuses on the first stage of the graphics processor pipeline - the vertex transformation stage - and introduces an approach to lowering its switching activity by reducing the precision of arithmetic operations. As a result, the approach enables a tradeoff between energy efficiency and the quality of the rendered image. This paper makes the following specific contributions: 1) a transition-based energy model for quantifying energy consumed as a function of arithmetic precision, and 2) detailed simulation results on several real-world graphics applications to evaluate the tradeoff between energy and precision. In most examples, over 23% of the energy can be saved by lowering arithmetic precision while still maintaining a faithful reproduction of the full-precision image. Pushing the idea further, over 36% energy can be saved by further lowering the precision while preserving acceptable result accuracy. We assert that this represents a significant energy savings that warrants further investigation and extension of our approach to the remaining stages of the graphics processor pipeline.
移动图形处理单元中的能量-精度权衡
在移动设备中,限制图形处理单元(GPUpsilas)的能量使用对于延长电池寿命非常重要。本文重点讨论了图形处理器流水线的第一阶段——顶点转换阶段,并介绍了一种通过降低算术运算精度来降低其切换活动的方法。因此,该方法能够在能源效率和渲染图像质量之间进行权衡。本文做出了以下具体贡献:1)基于转换的能量模型,用于将消耗的能量作为算术精度的函数进行量化;2)在几个现实世界的图形应用中进行了详细的仿真结果,以评估能量和精度之间的权衡。在大多数情况下,降低算术精度可以节省超过23%的能量,同时仍然保持全精度图像的忠实再现。进一步推动这一想法,通过进一步降低精度,同时保持可接受的结果精度,可以节省超过36%的能源。我们断言,这代表了显著的能源节约,值得进一步调查和扩展我们的方法到图形处理器管道的其余阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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