Swept-Volume Computation for Virtual Reality Application of Machining Simulation

B. Maiteh, M. Leu, D. Blackmore, G. Liu, L. Abdel-Malek
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引用次数: 2

Abstract

Growing interest in Virtual Reality (VR) over the past few years has led to the development of VR techniques for applications such as virtual manufacturing, virtual assembly, virtual training, etc. Most of these applications involve the moving of objects and interaction of them with the environment in virtual space. One foreseeable important application of virtual manufacturing is Numerically Controlled (NC) machining path generation and verification in a VR environment. In this application the efficient computation and accurate representation of swept volumes of the machining cutters is an important issue. This paper describes a fast and accurate method for generating the swept volume of a moving object undergoing an arbitrary translational and rotational motion, with application to NC machining simulation in a VR setting. The Sweep Differential Equation (SDE) method, which we initially developed for representing and computing the swept volumes of rigid moving objects and subsequently extended to objects that may deform during the course of motion, forms the basis for the VR application of NC cutter path generation and verification. An example is provided to demonstrate the effectiveness of the SDE method for simulation of multi-axis NC machining.
扫描体积计算在虚拟现实加工仿真中的应用
在过去的几年里,人们对虚拟现实(VR)的兴趣日益浓厚,导致虚拟现实技术在虚拟制造、虚拟装配、虚拟培训等领域的应用得到了发展。这些应用程序大多涉及对象的移动以及它们与虚拟空间中的环境的交互。虚拟制造的一个可预见的重要应用是在虚拟现实环境中数控加工路径的生成和验证。在这一应用中,切削刀具扫描体积的高效计算和精确表示是一个重要问题。本文介绍了一种快速准确地生成任意平移和旋转运动物体的扫描体积的方法,并将其应用于VR环境下的数控加工仿真。我们最初开发的扫描微分方程(SDE)方法用于表示和计算刚性运动物体的扫描体积,随后扩展到运动过程中可能变形的物体,为NC刀具路径生成和验证的VR应用奠定了基础。通过算例验证了SDE方法在多轴数控加工仿真中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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