Near and far distance gesture tracking for 3D applications

Michiel Visser, K. Hopf
{"title":"Near and far distance gesture tracking for 3D applications","authors":"Michiel Visser, K. Hopf","doi":"10.1109/3DTV.2011.5877223","DOIUrl":null,"url":null,"abstract":"Within the Helium3D project, a wide spectrum of gesture tracking aspects is investigated: Near-field (3D) versus Far-field (2D), proprietary sensors versus web-cams, discrete versus continuous gestures, and data modeling to cover all types of gestures and use cases. This paper gives an overview of those aspects. A common aspect of the described tracking technologies is that they don't rely on cues for which it is likely to encounter exceptions in the real-world, like skin-color filtering in image capturing. The event model generalizes trackers and applications, while at the same time offering a way of tracking persons while they move in or out of the scene.","PeriodicalId":158764,"journal":{"name":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2011.5877223","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

Abstract

Within the Helium3D project, a wide spectrum of gesture tracking aspects is investigated: Near-field (3D) versus Far-field (2D), proprietary sensors versus web-cams, discrete versus continuous gestures, and data modeling to cover all types of gestures and use cases. This paper gives an overview of those aspects. A common aspect of the described tracking technologies is that they don't rely on cues for which it is likely to encounter exceptions in the real-world, like skin-color filtering in image capturing. The event model generalizes trackers and applications, while at the same time offering a way of tracking persons while they move in or out of the scene.
近距离和远距离手势跟踪的3D应用程序
在Helium3D项目中,研究了广泛的手势跟踪方面:近场(3D)与远场(2D),专有传感器与网络摄像头,离散与连续手势,以及涵盖所有类型手势和用例的数据建模。本文对这些方面进行了概述。所描述的跟踪技术的一个共同方面是,它们不依赖于在现实世界中可能遇到异常的线索,比如图像捕获中的肤色过滤。事件模型概括了跟踪器和应用程序,同时提供了一种在人们进入或离开场景时跟踪他们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信