Realistic character modeling based on vector difference

Guoxin Tan, Tanghai Liu
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引用次数: 1

Abstract

It is a very challenging task to interactively build a realistic character model. In this paper, by introducing the stretching model and the vector differential adjustor, a character modeling method based on vector difference is proposed. With this method, firstly, a reference model, a vertical stretching model and a horizontal stretching model are constructed in accordance with the model structure of the human body; secondly, the vector differences of control points are obtained between the horizontal stretching model and the reference model, and between the vertical stretching model and the reference model; and then a vector difference adjustor is employed to interactively adjust the control points in the reference model; lastly, a realistic character model is automatically generated based on the control points' coordinates. Experimental results show that this method can overcome the problems associated with other methods, such as: the need to master professional model software, system requirements for large cumbersome model databases, cracks or holes generated in the result model, and make it easy for users to interactively build a realistic character model.
基于矢量差分的逼真人物建模
以交互方式建立一个逼真的角色模型是一项非常具有挑战性的任务。本文通过引入拉伸模型和矢量差分调节器,提出了一种基于矢量差分的特征建模方法。该方法首先根据人体模型结构构建参考模型、垂直拉伸模型和水平拉伸模型;其次,得到水平拉伸模型与参考模型、垂直拉伸模型与参考模型之间控制点的矢量差值;然后利用矢量差调节器对参考模型中的控制点进行交互调节;最后,根据控制点坐标自动生成逼真的人物模型。实验结果表明,该方法可以克服其他方法所带来的问题,如:需要掌握专业的模型软件,系统需要庞大繁琐的模型数据库,结果模型中产生的裂缝或漏洞,使用户可以轻松地交互式地构建逼真的人物模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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